First off i played through tutorial several times.
There is no activate navagation. When you enter map mode and click on target a box appears and only the target name the box below where it supposed to say target nav is blank. I am not the only poster who has stated this.
Randomised missions ok so how do you test a 45 engine during splashdown when it does not fire under water ther are numourus others just like that.
boosters that dont seperate. I spend alot of time making sure that they are in the right position. Mainly due to the curser jump being to sensitive. one click to the left and move three anothe click right and it moves two. My point is i spend alot of time making sure they are bang on centre and should they not seperate i return to hanger and ajust hight. not jus to booster but the decoupler as well and still they stay stuck.
the only plane i got to fly was a self made plane i got from youtube a guy on there cant remember his name. Daft really because he says his name in all 33 vids. But he got a weasly engine early in his tech tree which we dont get so i had to advance my tech tree to find similar. There is another early on that i recently discovered i will try out. Yet all the stock planes for me crash and burn regardless of how delicate iam with throttle or lift. And again i am not the only poster.
I'll give you tool buttons
I still claim rcs on eva is problem the strengh of it needs lowering a notch or two and the ship touch window needs widening anotch.
The fps on a game as small as this should not drop to 5 fps. If other games far more graphicly complicated can sustain 30 to 50 and ocaisionly 60. high constant fps fot ksp should be a walk in the park.
And lastly i would like to say my intention is not to diss the game but gripe about those things that on occasion make it unplayble. For themost part i have found it most enjoyable and have clocked up easily 80 to 100 hours since purchase. And a word from the devs wouldnt go amiss either. Even just acknowledement of there awareness of the problems.