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starcaptain

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Posts posted by starcaptain

  1. 40 minutes ago, Xephosas said:

    Some Questions:

    1. Can I leave fule tanks on the way

    2. Can I leave landers and Stuff at Jool

    3. Can you leave the motherschip at a planet and opperate from there?

    No one said you had to do everything SSTO. While that would be an incredible accomplishment worth many fake internet points, it's not a rule. Feel free to drop stages or leave stuff behind.

    My mothership hops from moon to moon, but when I'm done with the landers they are definitely going to be impacted or abandoned in orbit.

    11 hours ago, Xurkitree said:

    And wow, you're reaally gutting the jool system of science. You're gonna top it for sure

    I've been playing this game since Version 0.13 but have had very little to show for it in the public space. I want to demonstrate to myself and others that I can do this.

  2. Whelp, I have to restart. Ignoring the fact that I crashed my smaller lander and that it was inadequately tested, I have WAYYYY too few science containers. Each one can carry 30 slots, but each biome is 10. (11 including atmosphere.) I thought they could carry unlimited experiments ;_;

    Let's see:

    • Each biome on surface: goo, sci-jr, gravity, temp, seismic, pressure, crew report, eva report, sample (9)
    • Each biome on Laythe: same as above and atmosphere analysis (10)
    • Each biome in flight: eva report (1)
    • Each Laythe biome in flight: eva report, atmosphere analysis low, atmo" high (3)
    • Each world in space low: goo, sci-jr, gravity, temp, pressure, crew report (6)
    • Each world in space high: same as above (6)
    • So each world requires 12 + b*(9+1) slots (where b=number of biomes)
    • Except Laythe, which requires 12 + b*(10+3)
    • Number of biomes:
    • Pol: 4; needs 52 slots
    • Bop: 5; needs 62 slots
    • Tylo: 9; needs 102 slots
    • Vall: 9; needs 102 slots
    • Laythe: 10, needs 142 slots
    • Jool: no biomes: 18 slots (high space, low space, in atmosphere; 24 if you include surface and are feeling particularly mad)

    Return Vehicle Requires: 478 slots!!!

    Requires 16 Science Boxes

    I'll take my experiences in the attempt, and make a better mission.

    Not to be deterred, not only will I run it better: I intend to get that eva report from Jool's atmosphere.

  3. On 4/7/2018 at 8:08 AM, JacobJHC said:

    Everything seems fine except the Vall-Bop-Pol lander, the SAS module cannot be clipped inside, the science box is fine though, that can be clipped. Your mission looks good :), although if I were you I would test the Vall lander, I believe you that it has the thrust to land, I am just not sure about the amount of electricity.

    You were right. I was actually misjudging the TWR and grossly underestimated the power draw.
    I've made a very conservatively designed light nuclear lander and used that as my ~50ton counterweight (for the imbalance of carrying the spaceplane) instead of a spare fuel tank.

    My mission is in progress and I've finished Pol. Soon i'll come to Bop :)

  4. For my mission I'll be playing on a modified Normal difficulty science career, except having given myself the required funding and technology to enable the vessel, as well as a Deep Space Network to control probe vehicles.

    My purpose in doing this: I wish there was a mode where science was used like a scoring system rather than strictly a currency to be turned on and off. I want to see how many science points I can get in one flight. The deep space network thing is a self-imposed challenge for remote control.

    The following album shows the vehicles I designed to accomplish this mission, and I'm submitting them here to ask if they're legal. All being well, I'll progress with my mission hopefully this coming week.

    Album /a/5Hkx4 will appear when post is submitted

  5. 3 hours ago, JacobJHC said:

    Maybe you could put a ton of parachutes to keep it oriented the right way?

    It's a solution I guess. Not as elegant as I would've liked, but then again there's never been a kludge so ugly I wouldn't try it twice.

    As far as part clipping goes, does my plane look legal? I think the spirit of the rules is not to have too much impossible violation of part volumes, lest someone try to fit five ion engines, landing gear, science packages, nuclear generators and a dish antenna all inside of a crew capsule... And to that end I try to keep my stuff legal, even if it isn't too the letter of the law.

    Inside of the nosecone is a battery and a surface scanner.

  6. I have an incredibly ambitious plan.

    Not just science every moon, but carry out every experiment on every biome in every moon, and a data transmit from Jool. And I intend to do it all in one launch, just like the old challenge rules.

    My problem however is making a Laythe biome hopper. Either I must make a mobile lab fly, or bring along 10 independently controlled and re-entry capable science packages. Either plan requires a plane.

    So far I've built this thing, but I'm terrible at landing.  It has a nasty tendency to flip over because whenever I input a 10 degree roll left, it whips back and responds 60 degrees right.

    https://imgur.com/a/1VQjT

    Do you guys have any advice? Or, if this isn't the right place to ask, where do I ask? I've been out of the loop for KSP for over a year; I was in school and had no time for games or forums.

  7. I'm designing a Jool multi-lander with a Rover, but the rover refuses to function after it has been deployed.

    UWYxUhx.jpg

    You can see here that the rover is not moving, despite all of its wheel motors being active, and the brakes off. How do I fix this?

    Here is the designed function: A rover and four science pods on a Lander which will be taken to and from each of Vall's biomes, then the rover will be left behind and additional science pods will be used when landing on Bop and Pol, all to be retained when on the return journey. (Laythe and Tylo are getting mission-specific vehicles.)

    In order to verify the functionality of the rover configuration, I was giving the Lander and the Rover a shakedown in the hopes of doing with them the exact thing I'd do in the real mission:

    1. Drop the Rover
    2. Move the Rover underneath a science pod, and drop the pod onto the Rover
    3. Drive the Rover with science pod to and from a distant biome
    4. Reconnect the used science pod.
    5. Repeat from 2 until all four biomes have been scienced.

    The shakedown was going to have me deploy the rover, drop a science pod and take it down to the beach, then return and pop it back on.

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