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SiRCrashaLot

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Everything posted by SiRCrashaLot

  1. I've been noodling around with this.. It has a list of planes with parameters and you can add to it and it will save a planeparm file.. I will post the spaghetti code later..
  2. Is this broken or a feature? There is the main throttle and independent throttle. When I query the module ModuleEngineFX it says there are 2 "throttle" settings.. 1 to determine if the separate throttle is on. the 2nd being the setting for the independent throttle. How does on determine which is which? local m is s:getModule("ModuleEnginesFX"). M:Setfield("Throttle",False). M:Setfield("Throttle",100). both work but only 1 actually does anything.. any ideas?
  3. Interested in what you are using for flight path angle and also altitude or round out for the flare. My Descent Angle is this: Function AngleDescent { set vdescangle to 3. // 3 degree glide slope local vknots is round(airspeed*1.94384). //convert meters to knots //local fpm is vknots*5. //3 degrees roughly. local fpm to vdescangle/60 * vknots/60 * 6080. // convert to feet per minute local mpm is fpm/3.280834. // convert to meters per minute local mps is mpm/60. // convert to meters per second return mps. // vertical speed variable to maintain glide slope. }
  4. Hello, I am sure this has been asked but as I scour I cannot find.. I am looking to balance the thrust between 2 VTOL engines. The goal is to maintain level (straight) flight/hover at a specified altitude or increase/decrease altitude. I have found a few scripts out there but they don't seem to do the trick or are hand tailored for specific scenarios. I would like to use a combo of SAS/Reaction Wheels and Thrust to maintain the overall profile. I guess basically how do I maintain pitch 0 with 2 engines forward and aft that are not quite balanced? Or an alternative if someone knows which one, a way to convert the hover functionality in TCA to KOS friendly. Any help is greatly appreciated.. Have a great day.. the video below is my feebles… one engines is set to 64 and the other 100.. works for one TO and landing of course. My prior video above..
  5. Hello, I am sure this has been asked but as I scour I cannot find.. I am looking to balance the thrust between 2 VTOL engines. The goal is to maintain level (straight) flight/hover at a specified altitude or increase/decrease altitude. I have found a few scripts out there but they don't seem to do the trick or are hand tailored for specific scenarios. I would like to use a combo of SAS/Reaction Wheels and Thrust to maintain the overall profile. I guess basically how do I maintain pitch 0 with 2 engines forward and aft that are not quite balanced? Or an alternative if someone knows which one, a way to convert the hover functionality in TCA to KOS friendly. Any help is greatly appreciated.. Have a great day.. the video below is my feebles… one engines is set to 64 and the other 100.. works for one TO and landing of course. Yep sure I put this in the wrong place..how to wrong place this?
  6. Hello, Would like to be able to have text on the screen to the effect of lNAV VNAV VS etc.. and when the button is pressed for the MFD to have it interact with a kos program and update the screen. Is this possible? Is there a page for this already?
  7. https://www.youtube.com/watch?v=HYyJFavTz0E&feature=youtu.be If the plane flys bad it ain't the autopilot.. It's got (PLANE) issues.......... goal is to put most of the controls inside a KOS/MAS cockpit.. I am sure some are already in there, so no duplicate work.. My goals 1) FMC 2) Autopilot /with standard functions and some kerbalesque also.. a) get there fast button and don't run outta fuel.. b) fire up multi mode engine and burn as long as you .. don't run outta fuel c) various automation 3) Localizer Capture with KK.. ILS approach also.. 4) What else? So something to set altitude / vs, etc.. I suppose would be easy based on the launch button inside.. Same with angle and stuff.. I just dunno how to have a button send to KOS.. yet..
  8. Was wondering if anyone figured this out or if it was possible.. Can KOS simulate a key press from a non standard key.. IE P or O or anything..? I have a mod called atmospheric autopilot that uses those keys I tried to switch to WSAD and it did not work. I was wondering if there was a way to force press a key within KOS? my other alternative which I have no idea how to do is to turn on prec control with KOS. v/r
  9. No Dice, I created and empty customs waypoint t file and it won't erase the existing waypoints. Which is ok.. I really just want to be able to switch on and off the waypoint bubbles in map view. I am using Kerbin Side and KOS to fly and land at different airports automagically but by using the ALLWAYPOINTS() which is loaded via the waypoint manager. It gets a little busy when I have 180+ waypoint markers on the Kerbin globe.. just wanted to know if there was a way in a cfg file or something? TY
  10. Is there any way to mass delete waypoints or hide them from map view? v/r
  11. Unsure if this has been asked or answered or even if possible. I've been through the KOS documentation and if it is there I cannot find it.. What I am looking for is a way to toggle/set precision control ala CAPS LOCK, toggle/set staging locks,and last but not least press the keyboard key without physically pressing it. To specify I mean keys like O or P or something like that. Not like WSADQE.. Something along the lines of IF SHIP:STATUS <> "FLYING" { SET PRECCTRL TO OFF. } Thank You
  12. figured er out! case sensitive for waypoints.. did not know and/or read.. So everything works in 2.6.2 AKA 2.7.0...
  13. Hello, I have had a heck of a time with KSP 1.3.1.. CKAN was downloading 2.7.1 and well it worked.. kinda.. once.. However. I downloaded 2.7.0 and it worked like a champ. Then, something happened.. Dunno what that something was.. When I pull up Waypoint Manager now it says version 2.6.2.. I check the DLL it says 2.6.2 .. I check the zip file.. the DLL says 2.6.2.. is this correct for version 2.7.0? v/r
  14. Yes, removed AmpYear smooth sailing for the time being, sorry for the late reply.
  15. Hello, Just installed it, When going into the VAB and SPH, it slows down to a crawl. I tried it with and without, also enabling and disabled... it is very sluggish.. My theory is TACLS + something (mod) may be doing this or some mod doesn't like TACLS or KSP 1.2 don't like it, or Microsoft doesn't like Netscape... either way no errors just sluggishness in the editors. I did read the notes about code cleanup but would not attribute all my lifes failures to TACLS+..
  16. Looks like I have reached the limits of the VM world.. I was playing KSP through ESXI for quite some time and now it is very temperamental , switched back to a true hardware box and it seems to be working just fine... Looks like I spoke too soon, got it to crash on the real box too.. still testing .. the only remedy I have come up with is gutting mods..
  17. Having issues with mono.dll , I have a bunch of mods loaded. I install Telemachus, throws mono.dll exception. I remove a few mods and it works. I am running in 64-bit (32G). This is more of a question than a complaint. Isn't KSP supposed to address "unlmitied" memory to run all the add-ons or am I in the wrong frame of mind for this issue?
  18. Hello... I tested out that rpm config.. it appears to bump up the FPS a bit.. (will test some more) (it also depends on what altitude, what other ships/vehicles are around, mods) The bank is a bit twitchy when the user controls it.. not smooth if you mash your thrustmaster lever.. so it can be a setting on my part.. or just be lighter with the touch.. I took it up to almost 17000 meters.. no eggshell crushing.. but not sure if that is what to expect. Spoilers and Flaps work like a dream! The ladder lets you get out but apparently I cannot get back into the plane (once again user can adjust). The heading select and bank are very close and if you are not spot on with your clicking you can change one or the other (not sure if by design). If you are outside the cockpit and cut throttle with the keyboard it overrides the IAS switch and speed button. The 1/2 for the fuel I believe is sometimes touchy when you can accidentally hit something else and everything powers down when trying to follow the checklist. Other than that works ridiculously awesome....
  19. Hello, Still an awesome mod in current form!.. I have tried quite a few IVA's and they have opened up a whole new world of gameplay for KSP. I do understand we are at current state, but I am a dreamer.. If you don't mind, what resources would you suggest if I wanted to add-on to existing monitor (RPM) to add text/buttons to change simple things like a selectable pitch + - buttons and a lock/engage to be used with MJ A.S.S/PA/Kramax. When in IVA mode for a space plane it is CRM that I am looking for so that you can set something in the cockpit instead of opening up the mod. So my plan would be to make a kluge of sorts. Another Idea I had.,and not sure if it is feasible is a take-off speed calc, and a landing approach calc built in. Not sure if these are even useful. I am willing to give it a try though. Just need a good reference point. My programming background is Java/Dot.Net/Cobol.. So, my wishlist is... Use existing button in RPM to get to a specific homepage to then change setting x using other buttons (set var), and then an execute or lock option (pass var to mod). So this would be more of a mapping the button pushing and twisting to RPM text buttons. Objectives: Change Pitch (specific) (Smart A.S.S) Calculate TO/Landing speeds (Me) Set a heading/speed/alt (txt) (PA) Select from list of WP targets (hand-jammed in) (PA executes) In the interim for the 737 mod, Do you think it is possible to run a check when the alt hold button is pressed (turned on, not when off) to see if the lv chg button is on, if not "depress" the lv chg button in succession to have a smoother (more lazy) way? I have a few hilarious moments where I hit the innocuous button or to and then I am drinking ocean water. Also, I was checking out the KPM KOS mod, it allows you to type in text inside the RPM monitor which is awesome!.. not sure how functional but it is starting to get exciting about values you can set directly with your keyboard in IVA. Tips for flyers: Make sure you have enough airspeed/alt before doing awesome banking/turning maneuvers. The autopilot is not a top gun pilot. Don't blame the autopilot for your own failures. If some annoying sound goes off, go to the breakers and start mashing or one of the switches by the yoke. (not advised, of course). One of my fav things to do is when I hear the klaxon go off in the mk3 I just hit the GPWS button and the problem is ostensibly solved. But seriously, this mod is still awesome, I will try out the other config and report back on what happens..
  20. #1 - Awesome Job on the mod.. Thank You so much.. after many times trying to fly in a straight line at a specific level in the cockpit.. my dreams have come true. Tips for some.. when you take off and have AP on.. hit the V/S then hit the ALT HOLD.. then hit LV Change.. it will take you to your desired altitude.. without the least amount of up and down.. Ideas: With regards to flight plans, a simple prop on a screen with selectable targets/waypoints like MechJeb targeting would be awesome.. NO keyboard input required just click on the target and then when on the flght plan click the side buttons to advance the plan. Also Waypoint manager could be passed into the prop?. As the plans are picked PA can then go into DIR/HDG mode as it applies based on flight plan criteria (I.E flying around a mountain instead of flying over it). For the altitude (GS) I am not too sure but I think it would be before a marker is hit that the altitude is auto set to the next mark and lvl change is automatically invoked at that point and so on as the flight plan progresses. The RPM would need to access a file containing flightplans or have it built-in.? These sound like they are within PA capabilities?.. without knobs and such if that was a route to be considered? The issue I imagine would be between RPM and PA not having something to nudge the plans along.. I guess what I am describing is a flght plan computer.. PA does everything else, unless Kramax would replace PA what options are there to automate a flightplan with some sort of background process? If there was a JSI that could just run a background process (like JSIGraphingBackground.cs or any other JSI that does loops) that would allow crazy automation for mods out there that don't have it built in. It would work by checking and setting variables and passing them to a mod with an interval that won't choke your pc? The drawback I see is the amount of "things" that can be changed and how to pass them to and fro without becoming overly complex. If we are going with a flight computer alone I think it is doable. Let me know your thoughts...
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