

foofie99
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
foofie99 replied to pizzaoverhead's topic in KSP1 Mod Development
Speaking of mods that I'd love to see this working with: ASET avionics&alcor command pod, rpm, planetary base systems! -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
foofie99 replied to pizzaoverhead's topic in KSP1 Mod Development
For concave colliders, triangulate the mesh into flat triangles and make each a collider, no? Again, the most I've done with modeling is basically nothing lmao. Would that work? -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
foofie99 replied to pizzaoverhead's topic in KSP1 Mod Development
@pizzaoverheadi have an incredibly stupid idea. Can colliders not be made based on the existing interior mesh? If so, could a python script potentially just add a collision layer to every internal mesh in the Iva? I don't know much about modeling so... All that would remain is to manually add a hatch to the part then, as chairs and stuff should be rendered as objects not flat projections meaning their mesh already exists, just not as a collider. Also, what does the line, added conversion for using part colliders as IVA colliders mean/do? And how do I use that feature How is it done in the 3d modeling software? I could work on that and release a repack of the stock IVAs with colliders all in, and the same for a few popular mods. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
foofie99 replied to pizzaoverhead's topic in KSP1 Mod Development
Next couple weeks I plan on hopefully creating colliders for all landing cans and mk3 control modules. @pizzaoverhead, can colliders be created for modded parts such as the ALCOR pod and planetary base systems? If I am able to make the colliders, I'd like to, with @pizzaoverheadpermission, share the collider config file in this thread -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
foofie99 replied to pizzaoverhead's topic in KSP1 Mod Development
Also, what tool are you using to make the internal Iva colliders ? Especially the one where you drag with a mouse? Did you make those tools your self? If possible, could you share them with the community? I would love to use the tool to help you speed up the mod making (I don't even care if you mention me I just really love this idea and would love to see it work) as well as help integrate this into other mods. I have a fair bit of experience with 3d modeling and some unity experience. I could help make the colliders for things like rpm capsules and some popular mods. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
foofie99 replied to pizzaoverhead's topic in KSP1 Mod Development
Will this work with a replaced rpm Iva for compatible command pods? Can you possible share with some people how you're doing this ( people like Roverdude and the like) and maybe they can implement it into their mods? If you got in contact with squad I feel there's a good chance this could make it into the stock game. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
foofie99 replied to bac9's topic in KSP1 Mod Releases
EL mod?- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
foofie99 replied to bac9's topic in KSP1 Mod Releases
I meant can I have the .craft files.....- 4,460 replies
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Possibly a mod maker who is very familiar with kerbaltubes code? I was messaging pizzaoverhead earlier about a suggestion I came up with on how to remake freeiva by using kerbaltube ideas. If you want to take a look at it, I can add you to the conversation?
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Ah! Got it! Don't know how though XD Also, Are you a kerbaltubes dev?
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I feel stupid because ive been playing for a few months lol. Still pretty new, but I was too dumb to use the VAB search bar
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
foofie99 replied to bac9's topic in KSP1 Mod Releases
Can i have the downloads for the crafts in that first image? This one- 4,460 replies
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Sorry. I figured it out. Pretty sure I'm plain stupid. I had seen Kottabo space program's review of the mod, and looked under the utility tab, but everything was under the structural tab. Sorry about that.
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This mod doesnt even work in 1.1 lol. No parts are even added