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manudu77600

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  1. Hello everybody, I try to build a new engine with a cfg file. All is alright............. All but the sound when the engine is running : there's no sound. Please, does anybody could tell me what's wrong with my cfg file ? Here is the code : PART { name = RD275m module = Part author = mymod mesh = model.mu rescaleFactor = 0.85 node_stack_top = 0.0, 0.7816036, 0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.882533, 0, 0.0, 1.0, 0.0, 2 node_attach = 0.0, 0.7816036, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = generalRocketry entryCost = 500 cost = 12500 category = Propulsion subcategory = 0 title = RD-275M manufacturer = aaaaaaa description = attachRules = 1,1,1,0,0 mass = 0.166 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 20 breakingForce = 1620 breakingTorque = 1620 maxTemp = 3600 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1671 heatProduction = 150 fxOffset = 0, 0, 1.7 PROPELLANT { name = NTO ratio = 1 DrawGauge = True } PROPELLANT { name = UDMH ratio = 2.67 } atmosphereCurve { key = 0 315 key = 1 288 } } MODULE { name = ModuleGimbal gimbalTransformName = gimbaltransform gimbalRange = 1.0 } MODULE { name = ModuleAnimateHeat ThermalAnim = rd0146_heat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 1.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleJettison jettisonName = shroud1 bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 30 jettisonDirection = 0 0 1 } MODULE { name = ModuleJettison jettisonName = shroud2 bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 30 jettisonDirection = 0 0 -1 } MODULE { name = ModuleJettison jettisonName = shroud3 bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 30 jettisonDirection = 1 0 0 } MODULE { name = ModuleJettison jettisonName = shroud4 bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 30 jettisonDirection = -1 0 0 } EFFECTS { running_closed { AUDIO { channel = Ship clip = mymod/Sounds/sound_altloop2 volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } } } } Sincerely.
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