Hello everybody,
I try to build a new engine with a cfg file. All is alright............. All but the sound when the engine is running : there's no sound.
Please, does anybody could tell me what's wrong with my cfg file ?
Here is the code :
PART
{
name = RD275m
module = Part
author = mymod
mesh = model.mu
rescaleFactor = 0.85
node_stack_top = 0.0, 0.7816036, 0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.882533, 0, 0.0, 1.0, 0.0, 2
node_attach = 0.0, 0.7816036, 0.0, 0.0, 1.0, 0.0
// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
// --- Sound FX definition ---
sound_vent_medium = engage
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = generalRocketry
entryCost = 500
cost = 12500
category = Propulsion
subcategory = 0
title = RD-275M
manufacturer = aaaaaaa
description =
attachRules = 1,1,1,0,0
mass = 0.166
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 20
breakingForce = 1620
breakingTorque = 1620
maxTemp = 3600
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1671
heatProduction = 150
fxOffset = 0, 0, 1.7
PROPELLANT
{
name = NTO
ratio = 1
DrawGauge = True
}
PROPELLANT
{
name = UDMH
ratio = 2.67
}
atmosphereCurve
{
key = 0 315
key = 1 288
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = gimbaltransform
gimbalRange = 1.0
}
MODULE
{
name = ModuleAnimateHeat
ThermalAnim = rd0146_heat
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 1.0
}
}
RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
isTweakable = false
hideFlow = true
}
MODULE
{
name = ModuleJettison
jettisonName = shroud1
bottomNodeName = bottom
isFairing = False
jettisonedObjectMass = 0.1
jettisonForce = 30
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleJettison
jettisonName = shroud2
bottomNodeName = bottom
isFairing = False
jettisonedObjectMass = 0.1
jettisonForce = 30
jettisonDirection = 0 0 -1
}
MODULE
{
name = ModuleJettison
jettisonName = shroud3
bottomNodeName = bottom
isFairing = False
jettisonedObjectMass = 0.1
jettisonForce = 30
jettisonDirection = 1 0 0
}
MODULE
{
name = ModuleJettison
jettisonName = shroud4
bottomNodeName = bottom
isFairing = False
jettisonedObjectMass = 0.1
jettisonForce = 30
jettisonDirection = -1 0 0
}
EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = mymod/Sounds/sound_altloop2
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
}
}
}
Sincerely.