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Dzarin

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  1. Well i don't know what you changed in the last update, but its working now! Only issue i have now is that the autoland fuction slams the ground at some 15m/s. It seems to me, that the autopilot will take in account the ground altitude of selected target location, but when you want to land on some planet with atmosphere and landing location changes with the aerodynamic forces, that it will not take account of the ground level of tne new landing location. I only tested it so far, when i was trying to land on KSC. I Will try some other scenarios today and let you now.
  2. Hello, I didn't play ksp for some time now, so when I started playing some time ago I was very excited to see that you add orbital autopilot to TCA, especially auto Land mod. Everything is working perfectly, except for the Land autopilot. I don't know if I'm doing something wrong, but it doesn't do anything at all. When I select the target, press Land then press Start, the message just pops out: ¨Testing aerobrakes¨ .. and then it doesnt do anything at all I've tried it when i was already deorbiting, there is a notification: ¨Already deorbiting. Trying to correct course and land.¨ and then it does exactly nothing. Are there some settings i need to set before i attempt to do this? Or is it just broken at the moment?
  3. Thanks for the tip Aelfhe1m I just found a mod already in my mod list, thats called Hangar by Allista. I never used it so far, but it does exactly what i need ^^ It will transform any cargo bays into hangars, where you can store your vessels via VAB/SPH or inflight if you park it there. When its parked it will be unloaded for the instance, so it will not cause random explosions to your craft and your ram SIlly me, I could have tried that earlier and save a lot of problems.
  4. Hello, first of all, this is a great mod, you are doing great job and i love all your mods. Just counted it in CKAN, I'm currently using 40 of your mods just btw I just have one suggestion and I'm not even sure its possible: When i edit a craft could it be possible to merge that craft with some other one? Its just, that I love the option to recover my craft into VAB/SPH, but when i edit it I need to build again f.e. whole sattelite. For me its just more efficient scrap that vehicle and construct it again from save. I was all hyped up with these new option of recovering, but if I want to use it on some payload lifting vehicles its just unusable. If there just was an option to merge with some other crafts, it would be super great. Thanks for all your hard work. You deserve a medal, or at least free copy of KSP 2 ^^
  5. Hey, is it just me, or the gimbal engines don't work with this version? My hover craft that i just made is flying nicely, but when i add some gimbaled engines and launch, then i just get black screen (everything else running), i can go back to hangar, but when i go anywhere else, its just black screen and i must restart. Ocassionally when the black screen appears the error window pops up too. Its happening only with gimballed engines, tried them all.
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