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Everything posted by Calvingamr
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
@dozerman @sdj64 I don't need the capsule until Kebin SOI entry and Crew return, so I could exchange it in Kerbin SOI, it does not affect the stay at Jool. So I think I'll just leave the capsule, continue with one and on Kerbin SOI reentry I'll launch up another ship to get the crew back. I just asked because I didn't want to continue a mission with clipped parts. Edit: I'll send you pictures later -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
Ok.... @sdj64 today, on my way to Jool I had a reconfiguration of my ship planned, dropping my saddletank and docking my crew return capsules, previously docked to my sidetanks. Anyways, undocking the first of the two capsules I suddenly notice symmetry messed up and placed both of my tanks+engines on one side, basically clipping them into eachother. As the other capsule is perfectly fine I wanted to ask if it is fine to continue the mission as planned, to scrap it or to just undock the return capsule and get a new one upon reentering Kerbin SOI. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
That's probably the best way to do it. And I'm gonna wait to see if the cryogenic engines are allowed before launching the crew up with one. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
Hmmmm. maybe send up the drive/propulsion section all-in-one or would that still be to much? -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
Well why don' just send it all up single launch (partially by the ships main propulsion and a few boosters) and then refuel it. I managed to pull that off with my Atlas too ( wery first post on this page) -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
Why don't use two docking ports? -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
@sdj64 hey ist the cryo engines mod allowed? I would like to use it to replicate the ARES 1 to lauch the crew into orbit. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
So here's what I got so far. Its a Mothership with a crap ton of dV. Just in case, as a backup. And I decided to deactivate TAC Life Support because it costs me around 4k dV for 17 years of food (i need that much, belive me). And there's still no Lathe or Tylo Lander. Also the return crafts will be sent up and docked after the mothership reaches Kerbin Parking Orbit. And yes there is a Hitchhiker Crew Module for every single Kerbal and his own lander docked next to it -
SPACE STATIONS! Post your pictures here
Calvingamr replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Wow you guys built some pretty impressive Space Stations. Lets me look like a complete noob -
Drunken pilot challenge
Calvingamr replied to BoobyTrapGaming's topic in KSP1 Challenges & Mission ideas
After nearly 3 hours of constant f5 + f9ing i managed to land this guy perfectly!!!!!! -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Calvingamr replied to sdj64's topic in KSP1 Challenges & Mission ideas
I am going to try this challenge out at Jebs level with TAC Life Support Edit 2 more questions: 1st would it be possible to use Taurus HCV ( adds a few 3.75m parts) and use the 7 crew crewcapsule to transfer the crew to the ship? It won't even go with the crew to Jool 2nd how long were your Jool 5 missions so i now how much LS i have to pack with me