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Posts posted by Alpha_Mike_741
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Hey guys I made a quick and dirty PartModule based off (Acutally derived from) CoMShifter for a kOS idea I had, but then thought I'd share it here too . It adds the "CoM Offset Limit" slider to control the descent mode offset so it can be utilized by kOS scripts for reentry maneuvering(Or manually for finer control) . Should I submit a pull request?
Looks like this (Notice the reduced AoA):
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19 hours ago, Azimech said:
Curious to see if I can pull this off. Stock aircraft with real control surfaces. Never mind the controls are reversed at the moment, I'm already happy it doesn't fall apart on the spot!
The reason? KSP control surfaces have magical properties: they don't use a resource and don't suffer from compressibility effects or even control reversal, something all WW2 pilots had to deal with at high speeds.
That's a lot of linkages to build and adjust ... and lots of possible points of failure.
May kraken bless your poor , poor PC
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Made a very simple but useful UI function
Code:
Spoilerdeclare function UI_Menu { declare parameter Items ,Title is "Select an item from the menu" . local index is 0. local scr_wv is 0. //Write Vertical position local cursor is "->". local scr_cursor_padding is " ". function scr_write { parameter str. if terminal:width<str:length //Truncate str if it's too long to fit. { set str to str:subString (0,terminal:width). } print " "+str. set scr_wv to scr_wv+1. } if Items:length<1 return -1. else { ClearScreen . scr_write(Title). scr_write(" "). scr_write(" "). local items_lex is lexicon(). until index>(Items:Length-1) { items_lex:add(scr_wv-1,items[index]). scr_write(scr_cursor_padding+(index+1)+": "+items[index]). set index to index+1. } local firstItemIndex is (scr_wv-1)-(items_lex:length-1). local lastItemIndex is firstItemIndex+items_lex:length-1. local cursorPos is firstItemIndex. local input is 0. until input=terminal:input:enter { print cursor at (0,cursorPos). set input to terminal:input:getChar. if input = terminal:input:PAGEUPCURSOR{ print scr_cursor_padding at(0,cursorPos). set cursorPos to cursorPos-1. set cursorPos to max(cursorPos,firstItemIndex). } else if input = terminal:input:PAGEDOWNCURSOR { print scr_cursor_padding at (0,cursorPos). set cursorPos to cursorPos+1. set cursorPos to min(lastItemIndex,cursorPos). } } return (cursorPos-firstItemIndex+1). } } ClearScreen. print UI_Menu(List("Item 1","Item 2","Item 3")). //Example
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Similar to mechjeb's Ascent Navball Guidance I'm trying to set a direction as my target . Works fine (SAS can use it) but the target /Anti target markers won't show up and I don't get the "Target : Some vessel" UI message. What am I doing wrong?
private DirectionTarget dirTgt = null; public void newDirectionTarget(string name,Vector vec) { dirTgt = new DirectionTarget(name); updateDirection(vec); } private bool updateDirection(Vector vec) { if (dirTgt != null) { dirTgt.Update(new Vector3d(vec.X, vec.Y, vec.Z)); return true; } else return false; } FlightGlobals.ActiveVessel.targetObject = dirTgt;
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Finally! Got it down to <0.05 degrees off target inclination
Though I should stop trying to "improve" my script. Literally had I spent the time on actual orbital mechanics (and math) I would have had something much much better. than . this.
I like this one . Really shows how massive RO rockets are(Core diameter : 3.3m or so)
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Space is hard, Smart and flexible autopilots are much, much harder. Sure people can dig in and try to come up with some logic,code,whatever to cover as many different designs and scenarios as possible. But that ends there. If we want the ultimate flight automation (in KSP, of course) we need something in lines of a self-improving AI. This is why mods like mechjeb don't satisfy my automation needs .(And OP's, I guess)
But that's just my opinion
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Well kids, this is how a RUD booster ends up
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After months of frustration and almost shift+deleting my KSP install i finally DID IT! F9 IS BACK HOME!
"This is LZ-1 on countdown net , The falcon has landed!"
It's not great, landing radius is awful (>400m) can't do ASDS , can't go FH but hey, It WORKS! ( I mean , consistently)
More pics (duh)
SpoilerStage sep
Boostback has shut down . coasting to entry burn.
Gliding down (Notice how HUGE the landing pad is )
Landing burn
Beauty shot!
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Discovered Kerbal Konstructs
SLC-1 :
Got to be the pole , right?
SpoilerNOPE. LZ-2
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@Reddy what you've done is AMAZING WORK! Your work hasn't got the recognition it truly deserves .
PEGAS can be a life saver for anyone who wants to take RO seriously. I haven't run it yet but I can already see the endless possibilities .I tried doing something way simpler and after months of trying I finally gave up , But thanks to people like you I may still have a chance at enjoying a super-accurate , closer to real life KSP without getting overwhelmed by the sheer complexity of things .
Go PEGAS !
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On 1/12/2016 at 10:45 AM, Dnaha said:
This happened to me recently. Rocket just lifted off the pad and had to abort so I used the Launch Escape System I designed. It was suppose to take them to safety but instead took the capsule into the ground at a very high speed...
A.K.A Life Escape System
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I'm not sure if this is the right place to ask , but how do I obtain the gas constant (R) for earth or other bodies atmosphere? . Need it to calculate air density in a kOS script .Also I don't have FAR if that matters.Edit : Found some stuff (atmosphereMolarMass =0.0289644) in RSS configs .
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1 hour ago, CatastrophicFailure said:
... and here I am just flarping about with MechJeb/Gravity Turn and carping that it's never quite right.
If you like spaceflight, you WILL kOS the S*** outta your rockets . It's just a matter of time
44 minutes ago, Bornholio said:You had two missions.... well a lot of boring sat launches that all looked the same waiting for tech to catch up. RP-0
First I wanted a more serious lunar lander mission. So north pole it is.
This craft I called lag monster, to many engines grinding Test Flight into a crawl.
Landing
Heading home
Then my kerbs needed to try out new capsules.
My little tricks to actually using the CSM with an extra heatshield installed (worried that engine failure might force a lunar speed re-entry)
Home
Idk what to say , Overwhelmingly awesome CSM ! Gonna
stealborrow that around-the-shield raceway ideashamelessly -
I can't believe it you guys! I FINALLY I DID IT WWEEEEEEEEEEEE
SpoilerIt's a FULLY AUTOMATED rocket launch to orbit . *Wink* *Wink*
Took me +2 months
of stress eating , swearing , hating anything with math/programming in it and almost giving up KSP entirely. But now i can sit back , design something fancy , hit launch , get some coffee , come back and BAM ! VEHICLE ORBITALPhew! Learned a ton yet still , i don't know a dime about the real science behind the stuff . Guys , space IS hard
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Based on memory i say it's outdated scatterer , try removing it.
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So , I have a falcon 9 replica script that can do a RTLS somewhat well. No problems with boostback,entry burn , hoverslam whatsoever . Though the life of me i can't figure out a way to land within a 50m radius . What logic (+Code example / maths explained if possible) do you guys use to nail those tight ASDS landings? or put this way , tell your rocket to steer itself into a point using engine gimballing and if possible , body lift ?
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Tried dipping my toes in krPC
?????
Back to kOS .
SpoilerCOUNTDOWN NET ROCKET SCIENCE IS HAAAAAAAAAAAAAAAAAAAARD GRRRRRRRRRR
Edit : Yay! fixed my code!
Spoiler -
Wait wait wait, stock texture switcher ?
Soot covered SpaceX-e Falcon 9 replicas ...
SpoilerHHHHHHHHHEEERRRRRRREEEEEEEEEEE IIIIIIIIIIIIIIIIIII CCCCCCCCCOOOOOOOOOOMMMMMMMMEEEEEEEEEEEEE
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I should say that take two did take two very very awesome multiplayer mods for GTA 5
downyeah it was theirs and all , but the way they did it was a bit out of sport . they claimed those mods were rivaling their business . and sent cease and desist letters to the mod devs .
Also i know take two had the right to shut them down and i know GTA Online has in-game purchases , but this attitude for a game like KSP ? Meh
Edit : however chances are we'll see a brighter and better future for KSP
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26 minutes ago, Bornholio said:
With the coldwar heating up. My first ABM interceptor design got its launch testing.
Nuclear Methane version first. good for High shots and off inclination intercepts.
FB-66XRN Hyperion
Hydrolox version was much cheaper and made the response faster. Is extended periods of 8+G good for a pilot. /smirk
FB-68XRH Prometheus
You bad me played RSS RO , me love RSS RO me miss RSS RO
i wants RSS RO
i has brick PC
rocket hate brick
you bad
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Jokes aside , i slapped together an Araine 5 replica in like what , 5 minutes? and as always since i build for aesthetics it became way too big for kerbin .
meaning my D.U.M.B engine only recovery turned dumb fo' real after i realized i had some 1 km/s left in orbit
.stage tank survived. FAIL
What ? what jef.. jeb ? i could have landed the whole thing ? what?SpoilerEngine sep IN ORBIT :|
Engine section cam after release
engine falling in
Chutes opened .
slammed down hard at 16m/s . not good -
KPOLLO IV LANDS ON THE MOON! (read in 70s commentary voice)
Apologies for being two weeks late for today lolSo folks , i landed my first manned LEM and returned back safely , accidentally successfully doing a skip re-entry that marks my proudest reentry yet to date. I mean i came down to 60 something kilometers and thought it was time to offset my CoM and i did AND FLEW BACK TO 70 KM still gaining vertical speed . chances were if i didn't roll 180 degrees again i would skip off the atmosphere
I have some +600 screenshots from this mission only . Meaning there should be thousands of photos from the program (Kpollo I - II - III- III-A - Simulations) but I'm laaaazzzzy so just picked a few :
SpoilerStats for nerdz
Skippy!
And as i promised , here's the lunar plaque ! @sal_vager
Inscription :
Kpollo IV honours
Sal_vager
Developer , moderator , explorer
Bring us earth rocks ! Jeb
Good luck and godspeed. Bill
Answer our call sometime ! Bob
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I DID IT! IDIDTIDIDITIDIDTIDIDIT! I DIID IT ! I LANDED THE LEM ON THE MOON!
i should note that this is my second successful landing ever on the moon , all unmanned. first one was a tiny probe (say a surveyor mix ) and no return nor manned missions were envisioned at the time , that was like some months ago.
And with this , if ALL goes really well , my next landing will be MANNED! my first manned mission to the moon!
and it'll carry a plaque of honour just for sal
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You will NOT reuse your rocket today!
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
in KSP1 Mod Releases
Posted · Edited by Alpha_Mike_741
Sounds like changing the boot file in terminal (or in a script) doesn't actually do anything.
//1:/something.ks print "THIS WON'T RUN". //hello.ks print core:bootfilename. set core:bootfilename to "1:/something.ks". //core:bootfilename changes but it has no effect. reboot.
What am I doing wrong?