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About sal_vager

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    Answering the call

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  1. Where are you? :<

  2. you work on Squad, Mexico?

    1. Lo var Lachland

      Lo var Lachland

      He's in England.

    2. Square365


      oh, thanks.


  3. Quite liked seeing my scenarios make it into KSP.
  4. Talking to the old devs for the last time as a group was pretty painful.
  5. ... Got a little issue with attitude there (emphasis mine), and I'm sure when Wayland is more established Unity will build a version of their engine for it. Just a thought on #11382, we were all running round the houses on that one, Squad staff and players alike, sure it turns out it was a setting bu no one knew that, aren't you glad it's finally no longer going to be an issue? The double free issue is legit, your first one so far, what you don't know is unfortunately covered by the NDA between Squad and myself, which leaves me at a disadvantage when speaking with you. As f
  6. @ziporama, @space-is-hard, you both have RivaTuner stuff hooking into memory, memory hooks from many programs are known to cause trouble and RivaTuna appears to be one of them. From the output_log.txt C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll:RTSSHooks64.dll (0000000180000000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll' Can you test with RivaTuner off?
  7. Unity must have sorting modes, but I think that's a Linux quirk, as not only do capitals come before lower case with vessel names, 3 is higher than the 2 in 29, I'll have to look up that quirk but you should see different behavior on Windows for both vessel names in the quick launch dialogue and save ordering. Also, dating the saves is already possible as we can see with the backups, so that really needs to be the default for regular saves. Compression is used on the consoles, trouble with compression libraries though is the licensing, Squad would avoid anything GPL just in case.
  8. Oh I better add... The buck for issues like these may rest with Unity Technologies, but those of us who can figure these out or simply keep an eye out for fixes by others should do what we can to let others know how to deal with them, just as we did and do for issues in KSP itself.
  9. A binary that is the same for any Unity game, it's just renamed, nothing else in there but Unity code no matter what it might be called. But it's only worked around instead of really fixed, but that is out of Squads hands so citing this as a KSP glitch, as per the thread title, is a little unfair. I'll just quote this guy. Well the system requirements do say you need Ubuntu or SteamOS if you're using Linux, both of which include Pulseaudio by default so it's expected that this is available, a user would have to deliberately uninstall Pulse to run into this bug, or sho
  10. @ziporama can you check your registry at HKEY_CURRENT_USER/Software/Squad/Kerbal Space Program/ ? There may be screen values that exceed your monitors resolution, if you delete those keys and the settings.cfg in the KSP folder it should start in a 1280x720 window without needing -force-d3d11
  11. Which is (still) a Unity 3D issue, try Sunless Sea 64bit in a window and you get the same result, not known if fixed in Unity 5.6 Unity bugs are system requirements now? While KSP has its faults this is not one of them (also, fixed in Unity). Oh sure, after accounting for every possible permutation in players hardware, software, middleware, malware, firmware, drivers, 'stock' installs, 'near stock' installs, "I consider mod X stock' installs, network drive installs, protected folder installs, restricted permission installs, non-target platform installs, corrupt in
  12. Popping online! Some minor updates caused the driver to either fail to load or somehow be uninstalled, leaving you with the built-in MS vga driver, though this is easy to spot as you lose the ability to do anything 3D. @ziporama, I suggest you open your output_log.txt (in KSP_Data) and look to see if Unity is telling you why it isn't working. It should be short so you could paste the contents here or use pastebin.com
  13. Looks like the Unity engine is crashing before anything from KSP is loaded, this can happen when the engine can't find a 3D graphics driver which is essential for a Unity game to run, or when the Unity engine requests a graphics window that is too large for the window manager to cope with, causing OOM Killer to kill the Unity/KSP process. So make sure you have a 3D graphics driver installed and working (make sure 3D applications work) and delete the KSP settings.cfg and the prefs file at ~/.config/unity3d/Squad/Kerbal Space Program/ before starting the game. If it still doesn't work
  14. Popping on for a bit, sorry @KerikBalm but I've not used Windows 10 for gaming so I probably can't help further, but Program Files has always been an issue for file permissions, in the past it was with users putting programs in Program Files because they didn't know better. This has got to be some new Windows security 'feature', I asked ManeTI and Squad are not setting any permissions, they actually can't except for the Linux zips where all the files are read/write/execute. So this is something between Windows and Steam, all I can suggest is you reinstall KSP in Steam to a non-protec
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