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GrubbyZebra
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
At this risk of a bit of thread necro, any update on this? It seems to be working beautifully for me, even if all the USI parts are listed in the starting node in the research center (I don't have them at start, they just show there)....- 1,028 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
GrubbyZebra replied to nightingale's topic in KSP1 Mod Releases
Disregard, I'm a dumba$ -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
@Probus, Let me know what I can do to help.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
@Probus also, I would be interested in rolling ETTR back into the main branch of ETT, as I think this may be beneficial for both of us, and would eliminate the need for you to start over in getting ETT off of YongTechTree.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
Not at all, the current spiral layout for ETTR was done with excel, as well. Should be a copy of the workbook in the github for ETTR under the Tree Layout folder. Preview is below (most current screenshot I've taken). I'm still a very grid-oriented person, but the spacing is ultimately determined by what you set the spacing values to in the workbook (so if you wanted rows to be staggered like a row of bricks, for example, you could). I don't know why Logistics is way up there, paint fail on my part. Logistics is down near landers.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
I am using excel to create the tree layout with quite a bit of success.- 1,028 replies
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[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Thanks for the info! -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Updated the OP, Alpha 2 is up on the GitHub. See task list in OP for current needs. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
I'll try to clean up git this weekend and put another Alpha release up to make things simpler. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Well, you can read the source code and plainly see there are no malicious files anywhere in this mod. Unless you are harping on the RedShellSDK, which isn't actually used. That folder is a C&P from the mod I got RDNodeAnchorFix from, so it has a bunch of files I don't actually use when compiling the .dll. i just keep forgetting to clean up my github. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
https://github.com/fwdixon/ETT/blob/master/GameData/ETTR/RDNodeAnchorFixer/RDNodeAnchorFixer.dll -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
It's there in the game data folder. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
It's on the github -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
It's a harmony plugin by @Ryujin no Mai that implements the bottom attach point for the tech tree arrows, and will also add some other custom functionality for connecting tech tree nodes. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Just an update for anyone following. just finished my (hopefully) last semester, so will have some time to work on this going forward, in between work and thesis. So please post feedback as you have it.