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[KSP 1.3.1] KEI - Kerbin Environmental Institute(1.2.3) 2017-10-11
JP76 replied to RealGecko's topic in KSP1 Mod Releases
Hey RealGecko, you da man! Thanks for updating this! I started a new career when 1.2 pre came out and I'd been eagerly awaiting your mod! You know that button that says 'Make me happy!'.....Well it did! -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
JP76 replied to Athlonic's topic in KSP1 Mod Releases
Yesssss! Chatterer is back! Thanks very much Athlonic. J- 751 replies
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Hey NorthernDevo/Fling, fair play to you for mentioning that stuff brother, I know it's difficult to speak about it as I'm in a similar situation to yourself. I'm also ex forces and served in Bosnia etc......I also find it difficult at times to speak to people, be it face to face or even on forums! Chin up fella, you're not alone here. J
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Thanks guys, makes perfect sense. This game still continues to impress me with that kind of attention to detail! I only had a Skipper Engine on that main core booster! Btw, is it possible to mount two Skippers or Mainsails on the bottom of a fuel tank core with stock parts? I guess that's something I'll unlock later into the tech tree? Want to try and recreate an RD-180. Thanks again.
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JP76 changed their profile photo
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I launched my first Relay satellite in 1.2 pre today! Plus it also completed a contract for the R&D dept to launch a satellite! The RDD ComSat 1 onboard my Orca 341 variant rocket!
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Hi folks, i have a question about the Transonic effects on rocket launches. Occasionally on launch ascents i get no visual effects at and around Mach 1, is this because of a low acceleration velocity? I'm currently on the 1.2 pre version (no mods, career mode) but I've also noticed it in 1.1.3. I launched my first Relay Satellite today, also completing a R&D contract at the same time. The RDD ComSat 1 payload on my Orca 341 rocket, taking inspiration from the Atlas rockets and their 3 digit designations! She was real slow on acceleration and i didn't see any transonic effects at all, and i was a good way up by then! Here's a couple of shots just before launch. Cheers all ! J
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Anyone notice anything different in map/tracking station? I've upgraded it to level 2 for manoeuvres etc, but I can't see my debris or contract orbits. Apologies if I missed something! J
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All the info is here: http://forum.kerbalspaceprogram.com/index.php?/forum/82-12-pre-release-branch/
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Hi dark jam, it's been temporarily disabled for a mo in the 1.2 pre-release, from the patch notes: Build 1494 TEMPORARILY disable aim-camera-at-part functionality until we can fix its issues. Its now Build 1500, but i updated and its still off for now. Id just like to add thanks to the staff too, i started a new career in 1.2 pre, and i'm loving it even more now! I'm pretty much back to the level i was in 1.1.3, lots of great new parts and features, and loads of new info in the in-game wiki ! Cheers all, J
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I'm off to re-install then! I will trust your winky face Speadge, and hold you fully accountable if my save gets borked on release!
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Damn! Lol, this is all very confusing! I really don't know what to do now.......so if i continue in my current modded career there is the risk things will get complicated if i copy my save into 1.2 full release. So there is no point in starting a new game until 1.2 is out, or is there?.....gutted! i'm loving the game and i'm a new player and i don't want to stop playing, and i don't want to play sandbox as i look forward to career progress and unlocking new parts. Could a dev let us know whats going to happen with saves? ( pre 1.2 to 1.2 full release )
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I'm going to start a new install and career for 1.2. If I start a fresh game today In career mode (pre release 1.2) will my progress carry over into the full release of 1.2? Cheers, J
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Questions about saves, mods & 1.2
JP76 replied to JP76's topic in KSP1 Gameplay Questions and Tutorials
You know what, the more I think about it, I think I may actually just start a fresh install and career when 1.2 is released. I can see things getting messed up if they don't play nice together! It probably won't take me long to get back to the progress level I'm at now, I've learnt from my mistakes and maybe ill do things a little differently. So, If I was to download the pre release 1.2 today and make a start in a new career, will my progress continue into the full release? Anyone else considered starting over? Cheers all, J -
Questions about saves, mods & 1.2
JP76 replied to JP76's topic in KSP1 Gameplay Questions and Tutorials
Thanks guys, duly noted. I don't mind waiting until the mods are updated, my science lab on the station has 2 scientists on board, they're only level 2 and it'll take a while for all that data to be processed anyway lol! -
Hi folks, I have a few questions about 1.2 once it's fully released. I brought KSP via Steam, and following the advice here, I now run the game from a separate folder with mods (career mode). When the update is released I'm guessing ill have to do the following... 1: Make a copy of my modded folder save files. 2: Install 1.2 via Steam. 3: Copy new 1.2 game files into separate new folder. 4: Replace 1.2 save file/folder with my modded progress saves. Is this correct? **However, I understand that it may take a while for mods to become compatible with 1.2. How long does this usually take? I have built a small station in orbit of the Mun and it has a few Hullcam VDS cameras on it...What happens if 1.2 is never compatible with that mod? (Unlikely I'm guessing) And will my modded save progress work ok within 1.2 once everything is back to normal? Current Mods Installed: KEI KAC Way point manager Mechjeb 2 Chatterer Forscience! Hullcam VDS Cont Scatterer SVE Stock Visual Terrain Kopernicus ModularFlightIntergrator Module Manager TriggerAu Flags If i have anymore questions ill ask here again, but i think that covers it. Looking forward to the full release of 1.2 (how long do you reckon?) Cheers all, J