Jump to content

Search the Community

Showing results for tags 'chatterer'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 6 results

  1. A plugin for Kerbal Space Program which adds some SSTV, beeps, and nonsensical radio chatter between your crewed command pods and Mission Control. There is also some environmental sounds as : wind in atmosphere, breathing on EVA and background noises inside spacecrafts. *** Reviews *** (Thanks to maxrsp, nice review - (Chatterer v0.9.6 / 22 Aug. 2015)) (Featured in TinyPirate "2 Minute Mods" series - (Chatterer v0.9.6 / 20 Aug. 2015)) Different tabs : KSP Application Launcher buttons and RemoteTech2 integration : Integration with Blizzy78's Toolbar Mod (optional) : Advanced filter settings : Installation : Unzip 'Chatterer_x.x.x.zip' file anywhere you see fit, Copy only the 'Chatterer' folder (and its content) you will find under 'Chatterer_x.x.x\GameData' Then paste this 'Chatterer' folder in your KSP 'GameData' folder. Usage : Chattering/background noises should start automatically upon flight start, you will see the Chatterer button on your application toolbar on the upper right of the screen, Click on it to access Chatterer settings (watch for tooltips). (optional when using Blizzy78's Toolbar Mod) if you have Blizzy78's Toolbar Mod installed, you can also find a Chatterer Icon available (must be enabled on first load), you can also choose to use Blizzy78's Toolbar only and hide KSP stock applauncher button (check Chatterer settings). This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Download from Spacedock - RIP Kerbal Stuff :'(( - : Download from Curse thingy : ___________________________________________________________________________________ Additional sound packs : Chatterer+ Soundpack by Nick233 Chatterer Extended - more kerbalized chatter for "Chatterer" by hoover2701 Real Chatterer - Real Clips for Chatterer - (chiefly meant for Realism Overhaul and Real Solar System players) by TheRealWiwaxia ___________________________________________________________________________________ Purely optional and by request here is a donate button, but again don't feel obliged : (Also please leave me a PM if you do so, just want to check this button actually work) __________________________________________________ https://gnu.org/licenses/gpl-3.0.en.html Source code : https://github.com/Athlonic/Chatterer Changelog : v0.9.99 [20 Mar 2020] - Recompiled for KSP - Targeting Net 4.8 - Moved initialization of GameObject variables into Awake() function (Thanks to our linuxgurugamer <3 ) - Removed MiniAVC.dll (waiting for MiniAVC-2 update) v0.9.98 [23 Oct 2019] - Fixed some 1600+ error (due to .dll split & Net 4.x target) - Fix for : new AudioClip(); not accepting 0 argument / compile error - Recompiled for KSP 1.8.2686 [Warning : this version and newer will not work on KSP version 1.7.x and older] v0.9.97 [15 Sep 2019] - Recompiled for KSP v1.7.3 - fixes a possible crash when using Scatterer and Chatterer together v0.9.96 [18 Oct 2018] - Recompiled for KSP v1.5.0.2332 v0.9.95 [12 Apr 2018] - Recompiled for KSP v1.4.2.2110 - Switched chatter exchange code to a coroutine method (this didn't fix chatter hang since KSP 1.4.0 issue tho) - Moved quindar clips to chatter's Audiosource instead of quindar Audiosource (this actually fixed hanging issue) - Added chatter exchange trigger on SOI change Events - Added chatter exchange trigger on vessel situation change Events(all but Flight and Landed to avoid the notorious spam on bumps issue) - Added chatter exchange trigger when CommNet link goes online - Added a new sound "void noise" which kicks when CommNet link goes offline - Trigger an exchange on crewed vessel load (just to say hello) - Some code cleanup v0.9.94 [12 Mar 2018] - Recompiled for KSP v1.4.0.2077 - Fixed reverb_filter deprecated function roomRolloff preventing plugin execution in KSP v1.4 v0.9.93 [27 May 2017] - Recompiled for KSP v1.3.0.1804 - Fix for chatter spam on jumps (avoid exchange to trigger every time vessel leaves the ground) - Automatically mute all sounds when game is paused Older changes : Credits Original idea and work : ***Iannic-ann-od*** Thanks a lot to him for his awesome work and to allow me to continue it since version 0.5.9 at the end of december 2013. I promised him I will do my best to keep Chatterer chattering things high in Kerbal space and beyond. Audio : Apollo 11 and STS-1 chatter created from audio found at the NASA Audio Archive. [usage Information] Russian chatter created from audio recorded by Sven Grahn. [usage Information] Sound effects by acclivity, adneonlux, AGFX, AMPUL, Argitoth, be-steele, blaukreuz, bubaproducer, carbilicon, ch0cchi, Corsica_S, datwilightz, DJ Chronos, DodoDuck, DrNI, ERH, FreqMan, HerbertBoland, junggle, klankbeeld, laiskvorst, Leady, mario1298, m-o-m, NUpton, pera, plagasul, REC242, Setuniman, suonho, UdoPohlmann, yewbic, Zozzy Chatterer logo : modified from : http://jmtrivial.info/infographie/art-libre/
  2. I just wanna say that im pretty new both to KSP and modding So, I have seen people say chatterer is a really good mod and it works on the newest version of KSP. I tried to install it from ckan, from spacedock and from github and none of these worked. But for other people i see it works even on the newest version. Am i doing something wrong?
  3. Real Chatterer Real Chatterer is an add-on for the mod Chatterer that replaces the kerbal gibberish with recordings of real astronauts, cosmonauts, and even satellites. Real Chatterer is chiefly meant for Realism Overhaul and Real Solar System players to give them a more immersive experience while using Chatterer. UPDATE (2/22/20) V0.5 is released! V0.5 includes several new clip sets from Gemini and Mercury. UPDATE (11/17/19) V0.4 is released! V0.4 includes a new space shuttle chatterer set with 111 clips. Real Chatterer includes: 111 clips from Space Shuttle flights (Modern LEO and HEO flights). 85 Apollo clips from Apollo 10, 11, 12, 13, 14, and 15 (Apollo-era LEO, HEO, and Lunar flights). 25 Apollo EVA clips from Apollo 11, 12, 14 and 15 (Apolla-era 2+ Lunar EVA). 66 Gemini clips from Gemini 4, 9A, 10, and 11 (Longer duration pre Apollo-era LEO flights). 12 Gemini EVA clips from Gemini 4 and 10 (Earliest EVAs). 97 Mercury clips (divided among three sets) from Mercury-Redstone 3 & 4, and Mercury-Atlas 6. (Earliest manned flight, suborbital and LEO). 49 Soyuz clips (Apollo-era/modern LEO and HEO for Soviets). 19 Vostok and Voskhod clips. (Early manned flight, suborbital and LEO for Soviets). Several new beeps including authentic sounds from Sputnik 1, Sputnik 3, Vanguard, Explorer 1, Explorer 7, Polyot 1, Proton 1, Proton 4, Relay 1, SECOR 3 and Cosmos 177. Disclaimer: I don't speak Russian so I can't guarantee that the Russian clips make any sense at all. Dependencies: Chatterer (0.9.97) Recommendations: Realism Overhaul and it's dependencies Real Solar System DOWNLOAD: Download for Real Chatterer How to Install: 1. Install Chatterer, if your a Realism Overhaul player, install the chatterer version appropriate for your version of RO and KSP. 2. Unzip 'Real Chatterer 0.5.zip' 3. Open folder 'Real Chatterer 0.5' 4. Open Gamedata inside of 'Real Chatterer 0.5' 5. Place Chatterer folder in your gamedata, override when asked. 6. Open Chatterer in-game by clicking on the grey microphone in the toolbar. 7. In the settings tab of Chatterer, enable 'Show Advanced Options.' 8. In the 'Chatter' tab, click on the directory name box and remove the text. Input "realapollo" without the quotation marks or any spaces and hit load. Repeat for "realvostok" "realsoyuz" "realapolloeva" "realshuttle" "realgemini" "realgeminieva" "realmercurysub" "realmercuryalt" "realmercuryorbit" and "realshuttleeva" 9. Adjust chatterer settings such as chatter frequency and volume. Assign a button for the 'Insta-chatter key' under settings if your need for talking is urgent. If Chatterer is not working, or does not appear in the toolbar, you've probably installed the wrong version of Chatterer or messed up the installation. If Chatterer is too quiet, try turning up Chatter volume or increasing the Ambience volume in your settings menu. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Creative Commons Attribution 4.0 International License Audio is sourced from Sven's Space Place, NASA Audio Collection and Matthias Bopp's Sounds from Space
  4. Do you like using chatterer, but have grown tired of the sstv sounds whenever you transmit science? If so, this is the addon for you! Introducing Morse Kode, the chatterer addon guaranteed to make your experience a little more interesting! -How does it work? Well, it replaces the sstv sounds you normally get when you transmit science with CW (continuous wave [morse code]) sounds to provide you with a low-tech experience, making your science transmissions sound a lot more simple and a lot less significant! -How do I install? It's easy! go to the chatterer folder in gamedata, then to sounds, finally swapping the sstv folder already there with the one you downloaded, and thats it! For all you easter-egg aficionados: each sound file is a message written in morse code, containing messages both historical AND hysterical! Good luck on decoding the messages! Download Here!
  5. Chatterer+ This add-on adds additional chatter for your game! Current version: 0.4 Requres Chatterer to work! So currently it adds: Apollo 15 chatter(still in work) Apollo 8 chatter (in work too) Mercury 6 chatter (in work...) Installation: Paste GameData in your game folder(overwrite if new version); In chatter menu(settings tab) enable show additional stettings; In chatter menu press ChatterSets and type apollo15, apollo8 and mercury6; Press Load; Check it. Picture: To do list: Known issues: Mercury 6 chatter is a litle bit loud. I`l fix it. Changelog: 0.4 Added Mercury 6 chatter Licensed under: CC-BY Attribution 4.0 International Download: Spacedock Dropbox
  6. This just occurred to me, but wouldn't be nice to have in-game chatter between the crew and KSC? Chatterer does a great job with this, I was just wondering if it was possible to make it stock. That would personally enhance my overall experience, not to mention add some realism. Also, for those who like to play bare bones stock games, this would be a tremendous addition. Flying inter-planetary missions with next to no sounds at all? Doesn't sound very exciting to me. This is more of a side-note, but one thing that I don't really think would fit in is EVA breathing, true, it's neat, but listening to kerbals breathing down you're neck would get old. Fast. What do you guy's think? Should this be in the game?
  • Create New...