

steeeal
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My Chalenge to all how are brave enough too except
steeeal replied to debitfett's topic in KSP1 Challenges & Mission ideas
Antares doesn't seem to work Antares did work! Will try now- 4 replies
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- antares
- extra solar
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My Chalenge to all how are brave enough too except
steeeal replied to debitfett's topic in KSP1 Challenges & Mission ideas
Hmmm I might try Downloading planet packs/ FTL drive Extrasolar takes too long to download Mods: Stock Mk4 spaceplane Alcubierre Warp Drive Antares Solar System KIS/KAS OPM Cryo Engines- 4 replies
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- antares
- extra solar
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Private Mun Landing Challenge
steeeal replied to AtomicSnails's topic in KSP1 Challenges & Mission ideas
How bout 2 1m engines (1.25m) -
Completely Un-Reusable Challenge
steeeal replied to Ragingdonut's topic in KSP1 Challenges & Mission ideas
Make a kerbin .5 and jump out a couple meters above ground then none is reused -
KSA "Legtillery" spike over 2km/s but drag slows it down
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I think they are Kickbacks moved together
- 63 replies
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- heavy lifter
- big rockets
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[WIP][1.3] Modular Pod Extensions
steeeal replied to TiktaalikDreaming's topic in KSP1 Mod Development
It would be awesome if you made something like it but as a lander engine / fuel- 150 replies
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- pods
- stockalike
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Would you buy a DLC (or a whole new game) for KSP that was for realism?
steeeal replied to Ristse's topic in KSP1 Discussion
I would buy a part pack with real rockets -
[1.1.3][WIP] SpaceX Interplanetary Spaceship
steeeal replied to CMDR Flexo's topic in KSP1 Mod Development
I would like to test it. I have messed around with configs before -
[1.1.3][WIP] SpaceX Interplanetary Spaceship
steeeal replied to CMDR Flexo's topic in KSP1 Mod Development
https://commons.wikimedia.org/wiki/File:Raptor_test_firing,_2015-09-25.jpg#/media/File:Raptor_test_firing,_2015-09-25.jpg In the raptor test firing it looks much more like the reliant plume -
[1.1.3][WIP] SpaceX Interplanetary Spaceship
steeeal replied to CMDR Flexo's topic in KSP1 Mod Development
For the particle effect the Reliant plume would be better -
[1.1.3][WIP] SpaceX Interplanetary Spaceship
steeeal replied to CMDR Flexo's topic in KSP1 Mod Development
The triple raptor has 16 kn and the juno has 20kn -
RCS PLUMES ARE AWESOME
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[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016)
steeeal replied to Nertea's topic in KSP1 Mod Development
Banana scale? -
[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016)
steeeal replied to Nertea's topic in KSP1 Mod Development
[LOG 20:24:10.165] Radioactivity > UI: Start [LOG 20:24:10.165] Radioactivity > Editor: Starting monitor [WRN 20:24:10.181] Radioactivity > Sink: Couldn't find Source transform, using part root transform [WRN 20:24:10.197] Radioactivity > Source: Couldn't find Emitter transform, using part root transform [LOG 20:24:10.197] Radioactivity > Shadow Shield: created new with position (0.0, 0.8, 0.0), radius 1.0, angular size 33.7 [LOG 20:24:10.200] Radioactivity > RadioactiveEngine: Using legacy engine module Hope this will help