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Johnion

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  1. Also... you were talking about backstory stuff, maybe you could throw in an explanation as to why kerbals inhabit only a couple of buildings on the surface of a planet in a system that is very small and dense. (Also, run on sentence FTW!)
  2. Do you plan to give these planets procedural atmospheres too? Also, if you do add different planet textures, will procedural height maps come in the future?
  3. Nevermind, I'm good... I didn't take the time to figure out I did't put it in the gamedata, just in the directory. Also, are there any tutorials on how to use this mod? Thanks
  4. It does not work in 1.1.3 for me, I'm putting the kittopiatech folder in game data, what am I doing wrong?
  5. I have been looking for this for a while, I have searched it, I guess my googling skills are lackluster... Thanks
  6. I don't really know if this is the right place to put this, but I have an idea for a mod that may or may not work. I think it would be interesting if an in game gui could somehow edit the config of Kopernicus(or write its own planet-star-moon creation code stuff) to create a celestial body in ksp that you can explore and land on. This is much like universe sandbox. I have no idea how to code and I want to know if this is possible. Thanks
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