Hi guys !
I recently started playing KSP again version 1.2.2. I love the stock game but i do throw a couple mods onto the game just so it's more fun.
However i have a really annoying problem. If i run a mission with a kerbal i get really low FPS (15-20 kinda unplayable). However launching probes i get normal FPS (45-60). Interestingly enough if i run the stock game, it's the same scenario. It's just not as noticable (in stock game kerbal missions with 30-40, probe missions like in the modded around with 45-60 FPS)
It would be really cool if someone could help in which mod is the culprit or if there is a change in the stock game which is the cause. (This would never happen to me in previous versions of KSP)
Here is my modlist:
Airplane Plus 11.1
AT Utils v1.4.1
Aviation Lights v3.12
B9 Aerospace Props v6.3.1
B9 Animation Modules v1.0.5
B9 Part Switch v1.7.1
BahamutoD Animation Modules v0.6.4.4
BetterBurn Time 1.5.3
Colorful Fuel Lines 0.3.2
Community Resource Pack 0.6.6.0
Community Tech Tree 3.0.3
Configurable Containers Core 2.4.0.4
Connected Living Space 1.2.4.2
CxAerospace: Station Parts Pack 1.5
Distant Object Enhancement v1.8.1
DMagic Orbital Science 1.3.8
Docking Port Alignment Indicator 6.5.2
Docking Port Sound FX v2.1.12
DSD Mobile Labs 1.2.1
Engine Lighting 1.5
EVA Handrails Continued 0.2.1.4
Firespitter Core v7.5.1
G-Effects 0.4.1
Ground Construction 1.1.1
Hide Empty Tech Tree Nodes 0.7.4
Horizontal Landing Aid 3.2
Hullcam VDS Continued 0.1.6
IndicatorLights 1.2.7
IndicatorLights Community Extensions 1.2
Interstellar Fuel Switch Core 2.3.3
Kerbal Alarm Clock v3.8.4.0
Kerbal Attachment System 0.6.2.0
Kerbal Engineer Redux 1.1.2.8
Kerbal Inventory System 1.4.2
Kerbal Joint Reinforcement v3.3.1
Kerbal Reusability Expansion 2.3
Konstruction 0.1.11.0
KW Rocketry Redux 3.1.2
MechJeb and Engineer for all! 1.2.0.0
ModularFlightIntegrator 1.2.3.0
Module Manager 2.7.5
Navball Docking Alignment Indicator CE-2 1.0.1.1
NavHud
Near Future Construction 0.7.5
Near Future Electrical 0.8.4
Near Future IVA Props 0.6.1
Near Future Propulsion 0.8.4
Near Future Solar 0.7.2
PlanetShine 0.2.5.2
Pood's Deep Star Map Skybox 1.0.0
Precise Maneuver 2.2.4
Procedural Parts 1.2.8
QuizTech Aero Pack 1.3.7
RasterPropMonitor v0.28.0
RCS Build Aid v0.9.1
RealChute Parachute Systems v1.4.1.2
RLA_Continued 14.0.1a
SCANsat v16.11
SomkeScreen - Extended FX Plugin 2.7.2.0
Solar Science 1.05
Stockalike Station Parts Expansion 0.4.3
TAC Life Support v0.12.8
TextureReplacer v2.5.4
ToadicusToolsContinued 0.22.0
Toolbar 1.7.13
TweakableEverythingContinued 0.1.18
TweakScale - Rescale Everything! v2.3.4
Universal Storage 1.2.2.0
US and Soviet Solar Panels Pack
USI Kolonization Systems (MKS/OKS) 0.50.16.0
Ven's Stock Part Revamp v1.9.6
All of the mods are managed through CKAN so they all have their proper dependencies installed.
I run the 64-bit version of KSP in 1920x1080 borderless windowed.
System Specs.:
Acer Aspire v3 772G laptop NVIDIA GeForce GT 750M 4GB (slightly overclocked) Intel Core i7-4702MQ 2.2-3.4GHz (slightly overclocked) 8GB DDR3 1600MHz RAM. (The overclock shouldn't be a concern i take really good care of the laptop's cooling and i do regular maintenance on it's cooling system, just changed it's cooling fan for a brand new one.) running Windows 10.
PS.: I know it isn't just a couple of mods ^^" but i did run similarly harsh modlists on previous 32-bit versions of the game without any problems.