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Bill2462

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Everything posted by Bill2462

  1. Uh, I just realized that I made stupid mistake when I was packing everything for relase. I packed all files into wrong directory ( Everything in mod Game Data folder should be inside ReSS_V0.3 directory but it Isn't ). I just uploaded hot fix, so you can download mod once again and it will work fine or you can create ReSS_V0.3 directory inside your GameData directory and move all mod contents into it.
  2. Reworked Stock System is now available on a Space Dock! http://spacedock.info/mod/1176/Reworked Stock System
  3. Mod has a new thread ! This thread is no longer updated.
  4. Reworked Stock System [v1.0] About Reworked Stock System is a modification that improves the stock system by changing by replacing terrain. Screenshots ( More screenshots in spoilers) Moho Eve Gilly Minmus Duna Ike Dres Laythe Vall Tylo Bop Pol Eeloo Changelog Coming soon... New biomes for reworked planets. New Duna terrain. Better surface textures. Installation To install this mod you have to: Install Kopernicus. Download mod release from Github Remove old mod directory from your game data folder ( If exists.) Unzip downloaded .zip archive. Move contents of mod GameData folder into your game GameData folder. Run the game. Dependencies This mod requires: Kopernicus Credits Ikarus and Demin uses Phobos height map from http://planetpixelemporium.com/ I also used textures from this page as a base for editing. Eeloo uses Moon map from http://depthfields.com/downloads/tag/moon-displace-heightmap-craters/ Eve uses Tekto height map from Outer Planets mod, all credits for this map goes to OPM developers and contributors. Special Thanks to: Thomas .P and other Kopernicus mod developers. CaptRobau and other OPM mod developers. Polish KSP community. Download Primary Download, Spacedock: https://spacedock.info/mod/1176/Reworked Stock System ========= LICENSING ========= The contents of this pack are distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (http://creativecommons.org/licenses/by-nc-sa/4.0/). Enjoy
  5. Today I relased new wersion of my mod ( linkhttp://forum.kerbalspaceprogram.com/index.php?/topic/153378-reworked-stock-system-wip-v02/) Some screenshots from reworked minmus :
  6. New version was relased! Changelog : v0.2 Minmus was reworked. Basic science definitions were added to Ikarus and Demin. Duna terrain deformity was changed to 10000 m. Ike was restored. Duna properties were changed back. Time warp glitches above Ikarus and Demin were fixed. Some screenshots from reworked Minmus : Link to download : https://github.com/Bill2462/Reworked-Stock-System/releases/tag/v0.2 Enjoy
  7. Today I was working on a new Minmus terrain : details : http://forum.kerbalspaceprogram.com/index.php?/topic/153378-reworked-stock-system-wip-v01/
  8. More screenshots from Reworked Minmus surface : \\
  9. New relase is coming! Planned changes in v0.2 : - Minmus will be reworked. - Ike will be restored. - Duna properties will be changed back. - Some basic experiments will be add to Ikarus and Demin. Some screenshots from new Minmus terrain ( It's still under development) :
  10. It works perfect with scansat. Unfortunatly all anomalies are now burried deep under ground. But scanner should by able to find them anyway. I saw some FPS drops when detailed terrain view or map view is loading but except this, performance is very simillar to stock ksp. RAM consumption is also relatively small. ( something around 60 MB ). If this is a problem, I can change Duna properties back and restore Ike in next relase.
  11. I relased this mod yesterday. Check forum thread for more details
  12. Today I was testing my first KSP mod. I killed 3 Kerbals ( Bill Kerman survived !) in attempt to land on reworked Duna surface and crashed one lander in attempt to explore Ikarus. Bill Kerman survived crash landing on Duna and now he is exploring grand canyon and waiting for a rescue mission. Areobreaking above Duna Grand Canyon (At last 40 seconds before crash landing). My probe is attempting to land on Ikarus.
  13. Mod has a new thread in Add-ons relases : This thread is no longer updated. Reworked Stock System [v0.2] About Reworked Stock System is a modification that improves stock system by adding new objects and changing terrain of existing ones. Screenshots Duna Screenshots from map view. Bill Kerman in Duna Grand Canyon. Areobreaking above Duna Grand Canyon system. Crater landscape. Bill Kerman and some mountains on the background. Bill Kerman above Demin. Lander above Ikarus. Minmus: Full Imgur album: http://imgur.com/a/pptT1 Changelog Planned features Installation To install this mod you have to : Install Kopernicus. Download mod relase from Github Remove old mod directory from your game data folder. Unzip downloaded .zip archive. Move contents of mod GameData folder into your game GameData folder. Run and enjoy! Dependencies This mod requires: Kopernicus Download From Github : https://github.com/Bill2462/Reworked-Stock-System/releases Credits Ikarus and Demin uses Phobos heightmap from http://planetpixelemporium.com/ I also used textures from this page as a base for editing. Enjoy
  14. Hello! I want to make some comets. I'm still learning how to use Kopernicus so I tried particles example ( from: https://github.com/Kopernicus/KopernicusExamples/). But I have one problem : It didn't work. I can't see any particles around Minmus. How to fix it ? I'm using Copernicus 1.1.3-1 and KSP 1.1.3.
  15. Problem was solved. I left stock normalmaps and replaced only textures and now everything is ok.
  16. Hi! I'm trying to replace duna surface textures and heightmap using copernicus mod. I succesfully replaced heightmap, Scaled Space Color Map and Scaled Space Normal Map but I have a problem with surface textures. I used this configuration : @Kopernicus:AFTER[Kopernicus] { @Body[Duna] { @ScaledVersion { Material { texture = NewPlanet/Duna_Color.png normals = NewPlanet/Duna_Normal.png } } @PQS { Material { saturation = 1 contrast = 3 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.2 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = NewPlanet/Stone_Color.png steepBumpMap = NewPlanet/Stone_Normal.png steepNearTiling = 8000 steepTiling = 500 lowTex = NewPlanet/Sand_Color.png lowBumpMap = NewPlanet/Sand_Normal.png lowNearTiling = 2000 lowMultiFactor = 10 lowBumpNearTiling = 2000 lowBumpFarTiling = 10 midTex = NewPlanet/Rocky_Sand_Color.png midBumpMap = NewPlanet/Rocky_Sand_Normal.png midNearTiling = 4000 midMultiFactor = 10 midBumpNearTiling = 8000 midBumpFarTiling = 10 highTex = NewPlanet/Rocky_Color.png highBumpMap = NewPlanet/Rocky_Normal.png highNearTiling = 4000 highMultiFactor = 10 highBumpNearTiling = 4000 highBumpFarTiling = 10 } Mods { VertexHeightMap { map = NewPlanet/Duna_height.png offset = 0 deformity = 9000 scaleDeformityByRadius = False order = 10 enabled = True name = _Height index = 0 } VertexSimplexHeightAbsolute { order = 12 enabled = False } VertexHeightNoiseVertHeightCurve2 { order = 13 enabled = False } VertexHeightNoiseVertHeightCurve2 { order = 14 enabled = False } VertexHeightNoiseVertHeightCurve2 { order = 15 enabled = False } } } } } And this textures : Rocky_Color: Rocky_Normal ( All Normal Maps were created using Gimp and normal map plugin). Rocky_Sand_Color Rocky_Sand_Normal Sand_Color Sand_Normal Stone_Color Stone_Normal When I'm on the surface of Duna, everything is ok ( textures are a bit dark but this isn't a big problem). But when I'm flying above Duna , this happens : Does Anybody knew how to fix it ? I'm using KSP 1.1.3 and Copernicus 1.1.3-1.
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