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ShaneRoach

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Everything posted by ShaneRoach

  1. The closest thing Kerbal seems to have now to the edge shaders setting is "Highlight FX". Toggling it does nothing for this issue on my end. I don't see me rolling back drivers just for Kerbal. I would however like to try your script. I'm going to have to get back to you on that script. though. I just ran up on the notification that I had a response here, and I am a little worn out. Hopefully tomorrow morning I'll be more motivated. It would seem a lot of people don't seem to be all that bothered by this bug, but it annoys the bejeezers out of me. LOL P.S. Is it possible to just add those 4 entries into Steam in series? Or do I need to locate Kerbal in my .steam file and make the bash file to even use those? I ... didn't read the file. Sorry. Like I said, tired.
  2. The OPenGL trick did not work. I'll check the rest in due time, but if anyone else has any ideas. In the meantime I have a Dwarf Fortress schedule to keep LOL! Cheers, and thanks for the try. I will edit this post when I try the DirectX and reinstall, but this IS a fresh install already and I just have no real expectation of Direct X changes helping anything on a Linux box.
  3. Kerbal 1.3.0.1804, Arch Linux 64 bit, Steam Nvidia GTX 980 with proprietary drivers No Mods Paint lines in the hanger bay flicker. I have tried this with anti-aliasing both on and off in both Kerbal and Nvidia settings. https://www.dropbox.com/s/hox6rgd84nr48p1/Player.log?dl=0 Player Log FWIW About 23 seconds into this video
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