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Vaderthegamer

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Posts posted by Vaderthegamer

  1. I love this mod, just a bit of a problem, when I put the carrier in the water with vessel mover (since hyper edit seems to be giched as when I try to land it, I always land on a random part of kerbin where I die no matter what lat/ long I tell it to go to) I land in the water successfully, but when I power it up, it barely moves (at like .3 m/s). I know it goes faster as I had it working before when hyper edit was cooperating. Please help me fix this problem.

  2. Hey, great mod. a few problems with it. 1. can you actually give a manufacturer 

    2. please add a description to the parts

    3. i dont know if this is just me but i cant find the arrester hook. can find the wire but not the hook

    Just my thoughts and for a future idea. add "the meatball" landing light system so you know your approch angle

  3. 7 minutes ago, Plusck said:

    Well... this is a design based on something that I shamelessly ripped off from @GoSlash27 in this thread:

     

      Reveal hidden contents

    iZ8dr2U.png

    On my first try I got it to orbit with 1850 m/s still in its tanks. And I forgot to retract the landing gear (lol). So it can definitely get to Minmus. It has full ISRU onboard (full sized drill and converter, two small radial ore tanks). Its only power is a NUK radioisotope thing, so it'll be a touch slow, but it can definitely get to Minmus, land and refuel at maximum efficiency.

    The wings are also attached to the cargo bay, which introduces a slight roll instability (dunno why that happens with wings attached to cargo bays, but it does), but it's not too bad.

    So I guess it is an SSTAnywhere.

    I like it. How can i has it? 

  4. 13 minutes ago, Jarin said:

    If your SSTO has drills and ISRU onboard and can reach Minmus on its own, it can go anywhere in the system - barring EVE and Tylo surface returns. But that's not easy, especially if you want cargo too. Most ships that do it either carry nothing but the ISRU and a bit of science, or are just incredibly large/overbuilt to compensate for the ISRU weight.

    Cool, ill stick to duna, minmus and the mun for now though

  5. 20 minutes ago, Jarin said:

    A little more info needed. Just to make certain people happy, I am stating for the record that we have the assumption of "SSTO" in this case being a spaceplane-style craft (correct this if you wish).

    1. Since you're wanting to transport rovers, are you planning on refueling in orbit before going elsewhere, or are you actually asking for a SSTMun or SSTDuna?

    2. If efficiency is your concern, have you considered that an SSTO is typically far less efficient once out of the atmosphere compared to a craft designed to go interplanetary? The atmospheric-flight parts are dead weight once you're in space.

    3. It almost sounds like you're looking for a SSTAnywhere, which requires onboard fuel processing; is that what you're after? Note that this is significantly more difficult.

    1. I think my first base will be on the mun (and will probably have to build a new cargo ship for duna when i get to that) so SSTMun please.

    2. I ment by not having to rebuild the whole bloody thing again every time. That's my kind of efficiency.

    3. SSTAnywhere is a thing?

  6. Hey guys. I am thinking about building some bases and the most efficient trasport of parts and cargo is a cargo ssto. I've tryed to make one but it had a ton of problems  (was too heavy, lift problems etc.) So I turn to the forum for help. Can you help build me (or have me build, whatever you want) a cargo ssto. I have a few requirements: 1. Must have a opening back so when I land I can unload/load cargo 2. Must carry a good amount of cargo (a couple of rovers, some supplies, base stuff etc.) 3. Must use both rocket and jet engines (for both space and planets with atmosphere and without). Let me know about what you made or how i can make it

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