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chico

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  1. I think the extra wheels is essential if you wanna go fast, specially in Duna, Tylo etc sometimes you hit the ground so fast the extra wheels helps to distribute the load. Not to mention when some wheels fly out but the rover still works. Example: after hitting the ground at 150 m/s my engineer and 2 wheels went kaput but the rover is still going strong. Tefrod Kerman didn't even notice. Exactly, setting SAS to Prograde is a must because you will only have to use Q and E to align the rover when you flip, and you will be flipping a lot specially if you try to slow down using brakes but that's half the fun, if you don't like too much fun you should burn Retrograde.
  2. I think you should add another Advanced Inline Stabilizer. 15 kN of torque is probably not enough for your ship. I use 3 of the biggest 30 kN in some ships.
  3. I always attach my rovers vertically using a Clamp-O-Tron Port Jr so I can attach it to any existing ship. Before dropping it I turn on the rover reaction wheels to control the fall from ship, but in low gravity bodies like moon it don't even matter, the rover can land upside down and rotate up after. I cant imagine using rovers with no engines, I would die of boredom. This rover can travel at 100+ m/s.
  4. Sometimes i dream about KSP 2 in Outerra engine. "An integrated flight dynamics model library (JSBSim) provides fully configurable physics and math model defining the movement of aircraft or rocket under various natural or applied forces and moments." "The engine also handles complex vehicle physics and its interactions with the terrain. It makes an ideal platform for integrating the ground and aerial vehicle simulation into one solution." I think people will throw more money than Star Citizen. One can dream..
  5. I think i will never forget Claw. I lost my ships after using The Claw then i found this thread from Claw fixing The Claw. I was confused. It was my first mod. And he was just a user from the forum.
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