neoblackheart
Members-
Posts
25 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by neoblackheart
-
Sinking in the ocean?
neoblackheart replied to neoblackheart's topic in KSP1 Gameplay Questions and Tutorials
yeah booting up 1 sec Hmm now it isn't doing it even though I used the same probe I did 3 times already. It sank 3 times now when I try and replicate it it doesn't work but this is what it looked like -
Sinking in the ocean?
neoblackheart replied to neoblackheart's topic in KSP1 Gameplay Questions and Tutorials
sec need to boot it back up also here are the only mods running so if these might have an impact I don't know -
Sinking in the ocean?
neoblackheart replied to neoblackheart's topic in KSP1 Gameplay Questions and Tutorials
No I literally Had a Probe core with like basic Science gear and a chute and battery. -
I just started up KSP today after a few months not playing landed a probe in the ocean and it just started sinking. Wouldn't let me do anything. Did they add this or is something going on?
-
parts [1.12.x] Karbonite/Karbonite Plus (K+)
neoblackheart replied to RoverDude's topic in KSP1 Mod Releases
AH thank you. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
neoblackheart replied to RoverDude's topic in KSP1 Mod Releases
shouldn't be anything that conflicts it but they don't show it -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
neoblackheart replied to RoverDude's topic in KSP1 Mod Releases
I am having the same problems as the above guy deleted EVERYTHING fresh reinstall from scratch then installed karbonite and karbonite+. Then went in and looked at the giant black containers States it holds Ore. Nothing else. Tried everything updating everything and nothing works. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
neoblackheart replied to sirkut's topic in KSP1 Mod Releases
hmm I can't seem to find them. I downloaded the 1.2 one a few pages back and even installed some of that other stuff it says but I get nothing in game -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
neoblackheart replied to sirkut's topic in KSP1 Mod Releases
I got a question. What would I need extra to install to be able to do the stuff that this guy does -
hrm then maybe its a bug in Kerbal?
-
Yeah its windows. Windows 10 tried Alt+F12 on every screen with nothing poping up telling me I can do anything. can the debug menu be blocked by mods or something?
-
So the wiki says hit Alt+F12 and I do that but nothing pops up. Tried it when I was building something AND when I was at the building select screen.
-
I like going up and doing tons of science. I don't necissarily mean going up and doing 1 that gives 1000 science but maybe 10 or so new science modules that I can use from space that has alot of uses.
-
Anyone know if the mod Scott Manley uses to tell what his velocitys are and everything is updated to 1.2? also what about the interstellar mod he has? Really I just would love to play what he does in interstellar quest. Its got so many different parts and so much stuff it looks like it makes the game 10x better.
-
I don't think it was a mod but for some reason when I get into orbit I am attempting to setup a manuever node so I can reach Mun but I can't do it. It just doesn't give me any options. Is that part of the game or is that some addon I had?
-
Well lets see if that works.
-
Just updated to 1.2 and well there is still the old mods installed that don't work and it keeps giving me errors. Ckan is NOT showing the mods are even installed so I won't lie I have no idea how to unistall them. I got a few uninstalled because I could remove the dependencies that updated but there are still some erros going on.
-
yeah I got that but you almost HAVE to put up so many satalites to get the whole planet its not even funny. If there was a mod that added something that the satalites do like say add 1 science a day or something of that it would be a bit better.
-
Better yet. I want a mod that adds a reason to use satalites. As it stands right now satalites for me arn't good for much other than hitting space and flying around for a bit of science.
-
Thing is I want to play it like I am actually part of a company trying to reach space. You don't start off with a full here is your $2000000 and tons of parts
-
I am looking for a good mod or MOds that make the career mode more than just send x to y location on kerbal for the first 30 missions. I want it to be more in depth I see a few mods running on different Youtube videos that add tons of cool looking satalites and everything in and thats kinda what I want to add. I wannna be able to send a satalite into orbit and make it look like well a satalite.