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The_Right_Arm

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Everything posted by The_Right_Arm

  1. Alright, these should be the correct logs. https://drive.google.com/open?id=0B4di8iA-wQsscVhYTjZ6d2ZDVFU https://drive.google.com/open?id=0B4di8iA-wQssOGEyTlNPdU1hSkk
  2. Where would I find the proper logs then? I pulled those two from the KSP crash folder. I'll get you the logs if you can tell me where they are.
  3. Thanks! I'll look into it tomorrow. Getting a bit late here, and that'll give me something to do whenever I need a break from writing my paper tomorrow.
  4. Alright thanks, I tried firing it up again and I had two crashes while browsing planes to use on the runway. Here are the links to the error log and crash.dmp, maybe you can get something from them that'll help your efforts? error.log https://drive.google.com/open?id=0B4di8iA-wQsscXZGUlVVc0ZHdlE crash.dmp https://drive.google.com/open?id=0B4di8iA-wQsscnY0UHlJdFVvSWs I believe these belong to the second of the two crashes, but both occurred in basically the same spot and time frame whilst scanning through my increasingly frighteningly large selection of aircraft.
  5. Hi there, just downloaded and installed this mod today, and I have to say what you have managed to achieve is extremely impressive to say the least. I'd like to log my experiences here and hopefully what I've found will be useful to your development: The first thing I have found is having to do with galaxy generation. I have a screenshot here to help me explain this one. The best that I can gather here is that, if you select no for when it asks you if you are satisfied with what you got, then the galaxies stack. I believe that there was my 5th or 6th attempt to get a moderately sized galaxy. The first attempt was about right, but it had asteroids which I didn't want in my first galaxy. From then on, I selected no for asteroids, yet every time it came back to me with asteroids. The number of stars was also rapidly increasing despite me wanting to keep my galaxy relatively small. At this point, I figured out that the galaxy generator was adding in all of the planets, stars and asteroids from my previous failed attempts. This was solved by deleting the galaxy info folders and redoing it, so I was able to generate the type of galaxy that I wanted. The second problem I'm having is that my KSC seems to have vanished on me. Also, the building tabs for the SPH and VAB do not work as well. Despite the KSC not appearing when I load in (All I see is the expanse of my newly generated galaxy and the building tabs), the worlds are all still there. I was able to spawn in one of my existing landed planes, and with the power of hyperedit, I was able to go explore my planet in the new galaxy (and ashamedly enough, crash into it). That is one pleasant surprise. The mod appears to be completely hyperedit compatible, as my hyperedit is unmodified but it still detected and displayed all of the 37 new planets as well as their moons for me to go to, and upon trying it I spawned there safely. Should make things handy for getting from star system to star system in a hurry. Overall, this mod is pretty epic and I love the potential it has. I'll be sure to keep tabs on this one. If you have any ideas for why my KSC has disappeared I'd love to try and get that fixed. Thanks, Right Arm
  6. Thought I would share my experiences with the mod so far. Everything installed ok, looked good, etc. So I went ahead and grabbed a tank and drove it from the KSC into town. I'll admit it took me a few tries to do this. The road is very narrow, even though the tank I was driving wasn't particularly huge, it was still quite hard to keep it off the walls of the highway, and on the down slope heading into town, I managed to drive clean off the bridge. 4km long bridge: 1, me 0. After a few more tries I decided to forgo the bridge and just off road my way into town which worked fine. The city itself looks quite nice; it's deserted but not much that can be done there. I drove around on it absolutely fine, didn't have any trouble with getting stuck or anything. Performance-wise there is a noticeable hit to fps when the city is in view, but all things considered it's acceptable and I don't have any problems controlling whatever I'm using. The only problem I really have is that the city mod makes KSP crazy unstable. It has a nasty habit of crashing, usually after a revert or after freshly spawning in on the runway. However, I only seem to have 4 crash folders, even though I have crashed way more than 4 times. I can give you the 4 folders I do have if it helps. I have gone through the trouble of confirming that this was the mod responsible for the crashes, I removed the mod from the gamedata folder to see if things improved and the game has not crashed since. Overall, a very good mod, I quite like it, just needs a little more stability. I look forward to seeing what comes next for kerbal cities.
  7. Those superstructures will be very welcome when they arrive. I've cobbled together one battleship so far but the superstructure seems so puny compared to what it sits on. Looking forward to what you roll out next!
  8. Sorry it has taken so long to get back, been extremely busy of late. I've installed Burn Together as linked on the last page and tried it out. It installed correctly and everything shows up in game that I know of. However when I try to run a basic formation, with the general all follow me command, my throttle gets cut to 0% and I have no control over it. I just have had no success getting my boats to run together. Guess I'm running my ships solo for the moment until I get it figured out. In the mean time, I somehow managed to get KSP to take a screenshot for me (the screenshot function hasn't been wanting to work with me for some reason), so I thought I'd show one of my creations here. In the foreground is Shelby Class battle cruiser, and in the background is one of the two Ainslie class light cruisers which would have been escorting it had I gotten Burn Together to work. I've also gotten the SM marine update with all of the docks and I have to say I'm very impressed. Keep up the excellent work! Right Arm
  9. Thanks mate, I'll be sure to give it a try once I'm home. I'll post back with my results.
  10. Thanks mate, I'll be sure to give it a try once I'm home. I'll post back with my results.
  11. I must say, I absolutely love this mod, and I've been having a blast building boats and sailing around blowing up the space center with salvo after salvo. Never gets old. I am curious though, I've tried sailing a fleet together using the BDArmory wing command module, but it doesn't really work for boats because they can't take off, and because of that I can't control them because they're stuck in the Gain Altitude phase perpetually. I've seen that Burn Together hasn't been updated in a while (unless I just found an old thread, but I think it was last updated for 1.1.2) and that's the only other mod I could think of for controlling something like this. Could you recommend a mod that would allow me to sail an armada together to rain death upon my foes? Thanks, Right Arm
  12. I recently installed KK as well and am getting the same issue. I've been looking around the KK folder for logs related to the mod, didn't see anything. I've attached the gameplay log from today (had the mod since yesterday and wanted to include yesterday's logs too but dropbox didn't want to cooperate) if it helps at all. Also, a list of the mods I have installed: BDArmory It's The Little Things KK Hyper Edit KerbinSide Scatterer Star Wars Laser mod for BDA (installed today, and the mod still wasn't working yesterday when I installed it and KerbinSide both) I'd really appreciate any help you could give me. Thanks, Right Arm
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