Same issue here with 1.2. No one in the thread has seemed to address this issue either. Here's some screenshots from me:
As you can see, the atmosphere is looking odd. The higher you go, the thicker the white/blue band gets. Once orbiting, it becomes polygonal and just looks bad. Anyone else experiencing this? Anyone have a fix for this? Anyone working on a fix?
I'm on MacOS Sierra, happens with and without AMD compatibility enabled, OpenGL here of course.
EDIT:
Turns out the issue has been pointed out previously on page 200 and Blackrack is working on a setting to fix it.