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DaDodsworth

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Posts posted by DaDodsworth

  1. Do you think we could get some other angles on your craft? I'm curious how it'll stay together after launching off duna and how you've attached the base to the centre in the first place :-)

    I'm not launching the whole thing off duna, the Centre is a return rocket, to LDO. The mission plan is, Find a spot that looks flat, send a rover to check and mark the landing zone, send the base down, using parachutes and the vtol engines on the side so it lands soft, send down 2 manned pods with a couple of solar panels to put away from the base and connect using the KAS mod. Explore Duna for a while In the previously landed rover. Then launch the centre return vehicle to orbiting return stage, and happily land back on kerbin. Here is some picture >>>>> http://imgur.com/a/lILln

  2. I'd guess you are using minimum DV to enter the target SOI, that would put you on the inside of the target's orbit track and your velocity vector will be drawn into orbit clockwise.

    That only applies to planets further out than kerbin I think, so it's just a matter of tiny alterations to the maneuver node about half way through your Hohmann transfer to tweak the trajectory into an anticlockwise orbit.

    That makes sense, Thanks.

    Go to your settings file and change "patched conics draw mode" from 3 to 0. Next time you get an interplanetary intercept, you will see your path past the planet indicated within the planet's SOI, and you can see whether you will approach it prograde/retrograde, the inclination, and what the periapsis will be. You can then do quite a tiny burn at the halfway point of the trip (play with maneuver node and watch the result), and set your approach the way you want it.

    Oh I completely forgot about this feature! I'm going to give this a go now, Thanks people!

  3. the front wheels are probably blocking the hatch, you also may need a ladder to reach the back airlock

    Yeah sorry I didn't give enough detail. The hatch at the front is fine it can be used to get out just not in as you cant get onto of the wheels in EVA on Kerbin. To get round this I though I'll put a airlock on the back with a ladder, climbed on ladder, couldn't get onto the airlock ladder. Tried a whole bunch of things, I think its to do with the collision mess for the model.

  4. Yeah, sorry about that. It was supposed to use MK3 internal, hence the same window layout, but as you can see, developers haven't yet modeled MK3 interior at all. In the meantime, you can google MK3 interior by TouhouTorpedo and link that internal to MK5 cockpit instead.

    I had a feeling that's what you was thinking. Do you Plan on doing an internal for it or you waiting to see what the devs do when they redo the aero parts?

    Loving the parts anyhow, especially the internals and cargo bays.

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