Finnyk
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Posts posted by Finnyk
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Is it me, of LV-909 Terrier has no sound for running (i guess its fx-terrier-running). Is there any way to quick fox it?
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1 hour ago, Dragon01 said:
TBH, I wouldn't be surprised if 2 and onward were released as KSP2 mods. If NFLV is gonna take 2 months, then it might well be the last big mod for KSP1.
Of course, that assumes no other delays to KSP2, KSP2 not sucking enough for modders to skip it, and Nertea staying in KSP2 modding.
hm, i thought KSP 2 was delayed for the next year, so it can be released even at March 2021. Do you think modders will sit still all this time?
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On 12/13/2019 at 7:02 AM, Nertea said:
In a nutshell, KSP2 killed any motivation to work on it that might be left. The art is kinda meh and to redo it i'd want to ensure forward compatibility. Can't really do that until I know more about KSP2 and how its art looks and what parts it includes.
I think im starting to get it. Speaking of motivation - do i understand you right, that you want to move your mods to KSP2 with existing assets and gameplay? An you dont want invest FFT as we saw some of same parts in KSP2 trailer, right? Sorry, im very new to ksp modding, so i dont have clear picture. Though, im not new to modding in general, so i understand whats the price of running big projects.
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is there an option to temporary lower heating of that partsin cfg, until 1.4?
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is it essential to use your heat control mod?
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what exactly parts do that?
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On 16.02.2018 at 1:34 AM, Nertea said:
On hold until (I dearly hope) 1.4 fixes some of KSP's heat system bugs.
what does that mean? is there something broken in FFT mod for 1.3.1?
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so does FFT actually works in 1.3.1 ksp?
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can i have EL parts hiding again as an option (except survey stake and mallet)? it was so good, i dont need them if i have MKS =( i deleted those hex cans and others from EL folder, but they are still in a game.
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not worked for me(
whats wrong, I'm missing Silicates and Silicon in my storage(
and any other just like that. some switchable containers do not hold anything(
some bug, reinstalling mod helps.
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oh, thanks)
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what is " ground tethering "? how does it works?
Hopes and Wishes for KSP 2
in Prelaunch KSP2 Discussion
Posted
Does someone know if KSP 2 will process of affecting multiple bodies to crafts? With possibility of Lagrange points, for example...