Finnyk
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Everything posted by Finnyk
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Does someone know if KSP 2 will process of affecting multiple bodies to crafts? With possibility of Lagrange points, for example...
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
Finnyk replied to Nertea's topic in KSP1 Mod Releases
Is it me, of LV-909 Terrier has no sound for running (i guess its fx-terrier-running). Is there any way to quick fox it? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Finnyk replied to Nertea's topic in KSP1 Mod Development
hm, i thought KSP 2 was delayed for the next year, so it can be released even at March 2021. Do you think modders will sit still all this time? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Finnyk replied to Nertea's topic in KSP1 Mod Development
I think im starting to get it. Speaking of motivation - do i understand you right, that you want to move your mods to KSP2 with existing assets and gameplay? An you dont want invest FFT as we saw some of same parts in KSP2 trailer, right? Sorry, im very new to ksp modding, so i dont have clear picture. Though, im not new to modding in general, so i understand whats the price of running big projects. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Finnyk replied to Nertea's topic in KSP1 Mod Development
is there an option to temporary lower heating of that partsin cfg, until 1.4? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Finnyk replied to Nertea's topic in KSP1 Mod Development
is it essential to use your heat control mod? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Finnyk replied to Nertea's topic in KSP1 Mod Development
what exactly parts do that? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Finnyk replied to Nertea's topic in KSP1 Mod Development
what does that mean? is there something broken in FFT mod for 1.3.1? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Finnyk replied to Nertea's topic in KSP1 Mod Development
so does FFT actually works in 1.3.1 ksp? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Finnyk replied to RoverDude's topic in KSP1 Mod Releases
thx a lot) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Finnyk replied to RoverDude's topic in KSP1 Mod Releases
can i have EL parts hiding again as an option (except survey stake and mallet)? it was so good, i dont need them if i have MKS =( i deleted those hex cans and others from EL folder, but they are still in a game. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Finnyk replied to RoverDude's topic in KSP1 Mod Releases
not worked for me( whats wrong, I'm missing Silicates and Silicon in my storage( and any other just like that. some switchable containers do not hold anything( some bug, reinstalling mod helps. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Finnyk replied to RoverDude's topic in KSP1 Mod Releases
oh, thanks) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Finnyk replied to RoverDude's topic in KSP1 Mod Releases
what is " ground tethering "? how does it works?