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KSP2 Release Notes
Everything posted by speedio
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
speedio replied to nlight's topic in KSP1 Mod Releases
@Boris-Barboris Thank you so much for this.This mod is the only way I have found to get my x52 to work without any input lag. -
Yes it will! Sorry for not having a download available for so long. Update the download link the the main thread to spacedock now. You can also get it here. Modified MK22 IVA
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Thanks for the kind words White Owl
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- mk22 cockpit
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Modified MK22 IVA by speedio Description This is my modified IVA of the excellent MK22 Cockpits made by BDynamics It's main feature is the analog gauges from the ASET Avionics prop pack. I moved some of the instruments around from the original IVA made by BDynamics and added my own layout the way I prefer it when doing atmospheric flight. Dependencies BDynamics Mk22 Cockpits v1.0 ASET Props Pack ASET Avionics Pack RasterPropMonitor Module Manager Download spacedock.info Install instructions Copy the speedio folder into your GameData folder Credits BDynamics for the original IVA and the cockpit mod. alexustas for ASET Props and ASET Avionics. MOARdV for the Rasterprop monitor. sarbian for Module Manager. License CC BY-SA 2.0
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Mk1 Cockpit internal crash on PartTools 0.23
speedio replied to damowang2's topic in KSP1 Modelling and Texturing Discussion
Much sadness. Thanks for the reply though. It's much appreciated! At least I can stop obsessing over it until we have a new version of part tools. Here's hoping we'll get them soon -
Mk1 Cockpit internal crash on PartTools 0.23
speedio replied to damowang2's topic in KSP1 Modelling and Texturing Discussion
I'm also having this exact problem Has anyone found a way to load the mk1inline internal in unity? I really want to change this IVA but have not found a way to spawn it in unity A bit of a bump but my googling has not resulted in any more recent discussions on this subject. -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
speedio replied to tobyb121's topic in KSP1 Mod Releases
an idea for transmitting the pictures and the amount of science you get from them. Rather then giving less for sending a picture how about giving more science for higher resolution images and less for low resolution? High resolution would require more energy and time to transmit but gives the scientists on the ground more information. however if you send a low res image you get less science for less use of resources and time. For me it makes no sense that you would get less science for the same image if you send it from space or you copy it from the drive after the craft lands. I'm loving this mod so far and I'll keep my eye on it Keep up the good work and thank you! -
Welcome to the forums The Plugins and Plugindata folders that come with some mods to into the root folder of ksp. (where you can already see a plugins and plugindata folder.) If you have a look at the Plugins folder that came with the mod you should see some dll files in there. One example would be Mechjeb that comes with MuMechLib.dll. Just put that file in the plugins folder. You do not need the Source folder to use any mods. This is something that we require the mod creators to provide when they release a mod with a plugin. This is so anyone can see what their code does.
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I would love some 3840x1080 KSP wallpapers
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If you hold down the ALT key and left click on an item it will duplicate it. also, ctrl+z will undo something you did wrong.
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IRC stands for Internet Relay Chat. It's possibly the earliest instant message system on the internet. It allows people to talk to each other in real time. Check this topic out for more info. http://kerbalspaceprogram.com/forum/showthread.php/8421-Check-out-our-new-IRC-Channel The simplest way to join us on IRC is to follow this link: http://client03.chat.mibbit.com/?channel=%23kspofficial&server=irc.esper.net&charset=windows-1251 Just fill in your name at that page an press go. And it will connect you to the channel. You can also use a dedicated IRC program that you run from your computer rather then a webclient. If you like hanging out in our IRC chan I recommend that you get one. Most are free. mIRC is a fairly popular one. Theres also xchat , pidgin (supports lots of other things as well.), and many more. Hope to see you there
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
speedio replied to Tiberion's topic in KSP1 Mod Releases
They probably downloaded it while it was still available. -
Docking is not implemented yet. And there are currently no mods that enable this. Best way to make a space station\mun base right now is to grab a mod that adds station parts then cheat to get it where you want it.
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
speedio replied to JDP's topic in KSP1 Mod Releases
Ah I understand. Sorry i can't be of help then. Maybe if you got your dad to download it for you? -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
speedio replied to JDP's topic in KSP1 Mod Releases
If your firewall is the problem I can't see why you can't disable it long enough to download? -
Welcome to the forums. - Is multiplayer planned in the future for this game? If multiplayer ever gets implemented, it will be after the main single-player game is mostly completed. For the time being, no multiplayer implementation of any sort is planned. - What development stage is this game currently in; Infdev, Alpha, Beta etc. It's currently in Alpha - How does one get to the moon? There are many good guides in the how to section of the forums. For a video tutorial on how to get to the mun and back check this topic out. http://kerbalspaceprogram.com/forum/showthread.php/15652-Orbital-Mechanics-101-A-Kerbal-Space-Program-Tutorial Happy launching!
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It is also planned for the next update. You can read whats planned for the next release here: http://kerbalspaceprogram.com/forum/showthread.php/15757-KSP-0-17-Update Even if something is planned it does not mean it's a sure thing it will be implemented though. And welcome to the forums
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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
speedio replied to Dani-Sang's topic in KSP1 Mod Releases
Are you sure you put the plugins in the plugins folder and not in the parts folder? Someone correct me if I'm wrong but I'm pretty sure the only time you get that error is when a plugin is either not installed correctly or missing completely -
Is there a way to remove space debris?
speedio replied to Nikolai's topic in KSP1 Gameplay Questions and Tutorials
To remove objects that are debris you can simply change the settings in ksp called "Max Persistent Debris" to 0 This will not remove any controllable ships that you might have in orbit. Do completely reset your universe you can delete the file called persistant.sfs. To find it navigate from your KSP folder to saves , to default. As a bonus this will not delete your saved ship designs. If you also want to remove your ship design they are stored in KSP/ships/ and then either SPH or VAB (space plane hanger or vehicle assembly building) -
How to orbit the moon?
speedio replied to 99TheCreator's topic in KSP1 Gameplay Questions and Tutorials
yes. 0.16 is the latest alpha release. the demo is version 0.13.3 -
Welcome to the community Alex, and welcome to the great world of rocket science! Happy launching!
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Thank you very much for accepting my application ^^ I'm really looking forward to working with you all. Cheers!
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Thats a real shame you can\'t use the GRUNT But I\'m sure you\'ll find more uses for it later though I hope someone knows some secret trick or something that will allow you to launch it though. My only advice would be to let the vehicle sit on the launch pad for 20 minutes or so to see if the framerate improves Glad to hear you\'ll be sharing the .crafts later. I\'ll be waiting patiently Thank you.