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NeverCast

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  1. Thanks! Somehow I missed it on the Github and OP and found it in a readme in the download. Forgive my selective blindness.
  2. Seems I got confused along the way here. I'd assumed that the parts were included or they were already stock. The two IVAs you created, what mod are they from? I've seen mention of three different mods, some by you, some by others. It's unclear which is the correct package to download as time distorts most information. I presume that if a prop is not updated, it might work all the same across newer versions, unless there are major cfg or .mu format changes or something.
  3. Thanks for the speedy reply, I see that the Stock IVA replacements for ASET are RPM, however ASET Props supports both RPM and MAS, is this correct? Or is it more of MAS supports ASET Props, from a code and dependency perspective? At this stage, it would be necessary for an artist, or even myself (not an artist) to put together an IVA for Stock & MAS, correct?
  4. I've always used RPM, but alexustas's props have twisted my arm to branch out and try something new. So, do I just delete RPM & RPM Core, install MAS, and most things still work but everything is better? I realise that's optimistic and a quick peruse through Github shows that MAS is not yet feature complete. Is it a good a time as any to switch from RPM to MAS anyway? What will I lose/break if anything? Btw, thank you @MOARdV for the 100s of hours you've put in to this. I'm excited to finally try it out.
  5. Thanks for that clarification. Will have to redesign a few of my craft. Do you know if FAR/NEAR model the umbrella effect? (Though neither are updated yet).
  6. I'm not an addon developer so I might not be the best to consult, but check CKAN for a Toolbar update. (I assume that Toolbar is Blizzy's Toolbar).
  7. Just confirming that by no occlusion you mean I cannot hide a part behind another part and expect the front part to take the drag? i.e. a radially attached engine hiding behind a slanted body part? If not, that's rather unfortunate. Also interesting that offsets have no effect. Since that's what I've been trying to do.
  8. Hi @djungelorm! Excellent work on this mod, I really enjoy it, great to see so much progress on 1.2 already. I've a request: Contracts, would it be possible to have clients support getting Active contracts and their text? Shall I put the request on the Github project page? Cheers! For the record, it's actually 2.5km. Unless it has changed in the last 2 versions of KSP.
  9. I'm having this issue also, with the included issue of contracts being a primary catalyst. I've uploaded a video and have provided a .ckan file as well as logs. I hope this helps with the bug hunting. video What I have found that regardless of which category I'm viewing, if I collapse the contracts so that they do not require a scroll bar, or are not as tall then I have no UI issues. Ckan file and Log are available in this drive folder: https://drive.google.com/drive/folders/0B7anjVFfGhqDNy15ZTFpRl9DWU0?usp=sharing If you'd like me to send anything else, let me know. Regards, NeverCast.
  10. I'm having this issue also, with the included issue of contracts being a primary catalyst. I've uploaded a video and have provided a .ckan file as well as logs. I hope this helps with the bug hunting. video What I have found that regardless of which category I'm viewing, if I collapse the contracts so that they do not require a scroll bar, or are not as tall then I have no UI issues. ksp.log ckan file. Sorry about the Spoiler tags. Pastie and Pastebin do not permit files of this size. If you would prefer the files be delivered by other means, just mention. Regards, NeverCast.
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