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Gefrierbrand

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Everything posted by Gefrierbrand

  1. I had the same problem, but no hamachi. Disabling VirtualBox network adapters helped, though! Thanks for the tip.
  2. Which is sad as the SCANSat ones are really basic (complete the scan of each planet/body) and this Contractpack was really fully featured (specific orbit required, recover old missions, send one ship scanning multiple moons etc)
  3. http://i.imgur.com/uPZJuGk.jpg i was sobbing mathematically
  4. Moreover, the version for .22 also removes the naming-dialog for your ships in the VAB (did not test SPH, but I assume there as well). See the attached screenshots. Removing the part lets the dialog reappear. I also screamed at it and it did nothing exept my neighbor showing up complaining about the noise :-)
  5. Well i seem to be too dumb here. Which one is the surface-attach node? Can you please post a screenshot or something similar to explain it to me?
  6. Well, there's the problem. I don't know which attachment node decouples. I've tried adding a small parts to all three nodes and decouple then to find out, but nothing came loose ;-(
  7. Hey Everyone! This is such a great mod, and I especially love the new AeroProbe! But I can't figure out where this thing has it's decoupler which can be activated in the right-click menu. Any help here?
  8. After checking out IVAs, I now know why Jebediah is never freaking out like the other two: He doesn't have a window to see the impeding doom
  9. Ah...! nice! these features should be documented somewhere... i was trying "alt" btw. :-)
  10. HI! I'm not sure if this was asked or even answered before, but I can't find anything here, maybe I'm searching wrong. I know about the keys to rotate parts in 90° Angles (W,A,S,D,Q,E), but I've recently watched this video: and at around 24mins, he's changing the attachment angle to form a dihedral shape.I'm not able to reproduce this in my KSP install, even with wildly toggling "snap to angles". I can only achieve these angles on round parts. But as seen in the video, the wings branch of at a non-90-deg angle of other wings. If this feature is not part of stock KSP, which mods do I need? Thanks in advance!
  11. Hi! I wanted to try out Joe Pinballs rocket, but I'm missing "DRCylinder2" and "Crewmodule". Where can I get these parts? I have installed all listed plugins/parts, or at least I thought so...
  12. Ah, I'm now understanding it. Thanks! Is this the default for all vBulletin Forums or did you tweak these settings for the KSP one? And besides the nice green dots, what exactly is this good for? I don't get the point of it. Some people might not be as active on the forums and still be great helpers, many won't even know how to add to a users rep. or forget to give it, or just write an answering "thank you" post. However, the system is nothing which could hurt, so its nice to have, I guess.
  13. I like the new brakes options. However, for someone not used to booleans, it might be confusing to see the disable/enable XY texts in front of the toggle buttons. These buttons already provide a visual feedback to see if something is on or off. If you now use the green 'on' light of the button to indicate that something is disabled/'off', people might get confused a lot, especially since you\'re mixing enable and disable in the same menu. I therefore suggest to only put the name of the system in question in the menu and let the button handle the rest.
  14. No it is not! read only a few posts above! @Innsewerants: Maybe you should add some info Text regarding 0.15 in the first post.
  15. Does not need to be public. I promise i won\'t redistribute it
  16. I\'m interested in that PHP script, would you care to share it?
  17. Same here, too ;-) *must keep mapping* *need higher res images* It\'s great KSP can run in the background and still record data.
  18. Thanks, I\'ve been able to get my data to display in QuickGrid, the step where I should change Grid Line Coordinates does not work however. It won\'t accept my inputs and displays the LAT/LONG in a range of about 500 degrees. In other news: I\'ve been running my probe for about 26 hours now and decided to crash it into the mun after the 'scan' it has done satisfied me enough, as there was insufficient fuel left for a proper landing. Se the attachment for the Muns surface. The raw data is now about 30MB, which compressed to 7zip is still around 7,5MB. Contact me if you want to incorporate my datapoints into a larger even more complete set.
  19. Really great Addon! He\'res my scanning of the Mun so far: (and still collecting Data) Can an ayone tell me what import options i need to display this data using QuickGrid? I have been, but mapping Kerbin is even slower than mapping the Mun. I\'ve got about 50megs of points now an my Map is not even half as full as yours.
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