@SirCharizrd17 thank you for your reply.
It was keeping me busy, so i have already created some .cfg files.
Thanks @sarbian for ModuleManager, it is almost easy to change / edit everything.
In my cfg-files i created 2 new nodes for the Radiators, so it is not sooo easy to unlock them.
//
// Radiators
//
//
@PART[radPanelSm]:NEEDS[CommunityTechTree]:AFTER[CommunityTechTree]:Final
{
@TechRequired = heatManagementSystems
}
@TechTree:AFTER[CommunityTechTree]
{
RDNode
{
id = simHeatManagement
title = Simple Heat Management
description = Bigger better heat management, usefull for freezing Popsicles.
cost = 300
hideEmpty = False
nodeName = ct_simHeatManagement
anyToUnlock = False
icon = CommunityTechTree/UI/ctt_icon_heatManagementSystems
pos = -1309,380,-1
scale = 0.6
Parent
{
parentID = heatManagementSystems
lineFrom = RIGHT
lineTo = LEFT
}
}
}
@TechTree:AFTER[CommunityTechTree]
{
@RDNode:HAS[#id[advHeatManagement]]
{
@Parent
{
@parentID = simHeatManagement
}
}
}
@PART[radPanelEdge]:NEEDS[CommunityTechTree]:AFTER[CommunityTechTree]:Final
{
@TechRequired = simHeatManagement
}
@PART[radPanelLg]:NEEDS[CommunityTechTree]:AFTER[CommunityTechTree]:Final
{
@TechRequired = simHeatManagement
}
@PART[foldingRadSmall]:NEEDS[CommunityTechTree]:AFTER[CommunityTechTree]:Final
{
@TechRequired = advHeatManagement
}
@TechTree:AFTER[CommunityTechTree]
{
RDNode
{
id = activeRadiators
title = Active Radiators
description = Active heat management. Warning, don't touch! Chilblains possible.
cost = 1000
hideEmpty = False
nodeName = ct_activeRadiators
anyToUnlock = False
icon = CommunityTechTree/UI/ctt_icon_specializedRadiators
pos = -927,380,-1
scale = 0.6
Parent
{
parentID = advHeatManagement
lineFrom = RIGHT
lineTo = LEFT
}
}
}
@TechTree:AFTER[CommunityTechTree]
{
@RDNode:HAS[#id[specializedRadiators]]
{
@Parent
{
@parentID = activeRadiators
}
}
}
@PART[foldingRadMed]:NEEDS[CommunityTechTree]:AFTER[CommunityTechTree]:Final
{
@TechRequired = activeRadiators
}
@PART[foldingRadLarge]:NEEDS[CommunityTechTree]:AFTER[CommunityTechTree]:Final
{
@TechRequired = specializedRadiators
}
Also i found some nodes with wrong costs, i think:
Orbital Assembly --> 1000
Orbital Megastrucktures --> 1500
Advanced Aerospace Engineering --> 1500
Colonization --> 2250
Advanced Colonization --> 4000
5UN6RAZ€R