domox
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About me
Rocketeer
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I'll be streaming today starting at 1:30PST The agenda for tonight: * Finish a shuttle like delivery system for faster manned Kerban exploration * Booster design/testing for a return to Duna * Lander design/testing for a manned return to Duna * I may be testing the boosters/landers on the Mün by visiting new biomes for that sweet, sweet science... Details: KSP .22, Career Mode, No Reverts when on a mission/Kerbals are on board, death is permanent! (But Jeb has come back like 5 times!?) 720p/60fps I'll be playing chill beats and responding to chat, no voice. twitch.tv/d0m0x
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I've committed my efforts to github for everyone to have access to. I've also spoken with Mr. Romfarer and there may yet be hope for this project. Please file any issues/suggestions on github. https://github.com/dylan/BVR-SM3
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I may have a chat with him.
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Hey there everyone. I ran out of steam working on this. I just don't have the c# chops to write a good guidance plugin, or the math chops to port the algorithms I have to c#. One of the reasons I wanted to do this correctly instead of just through mechjeb rendezvous is that for the collision to obliterate the target, you have to have a massive difference in relative speed. If anyone wants to team up to get this bad boy operational I'm game. Until then I could release the models and such but the project just doesn't have the same luster without the promise of accurate behavior.
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I've run out of steam on this one, I've been thinking about releasing the stages, but the difficulties in coding an intercept has sort of made the hardware moot.
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Awesome work good sir.
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You can still see one in Dayton Ohio at the air museum. She's a beauty.
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Very nice!
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It is such a blended shape that it may be tough to make separate parts. Maybe a bunch of standard realistic things like wings/engines is in order that way we can make more things that are similar to the craft we like?
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While I am working on translating a guidance algorithm for my other project, I really miss modeling parts. Would you guys be interested in realistic parts that would allow you to emulate this fine aircraft? Part List: - Wing shapes - Engines - Intakes - Fuselage Shapes - Cockpit (crew of 2) - Landing Gear If not this, are there any aircraft that have parts you'd like to have? What comes to mind are the SR71, B52, C17 etc.
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Replica Airways: Recreating aircraft!
domox replied to One01x's topic in KSP1 The Spacecraft Exchange
http://www.reddit.com/r/KerbalSpaceProgram/comments/xrf5p/sr71_xb70_fun_flyers/ -
Ummwut, if possible i'd construct it so that you can treat folders as peripherals with which you can load routines from. ie: Ksp/PluginData/OBC/Drive1/orbit.txt, and also have a console for calling said routines. Resource wise I would look at http://kspwiki.nexisonline.net/wiki/Module_code_examples and that mechjeb source file I posted early for starting points for GUI/FlyByWire control...
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I would check http://svn.mumech.com/KSP/trunk/MuMechLib/MechJebModuleAutom8.cs This is the console for mechjeb autom8, It may act as a good example?
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One more, this time it's a preview video of what i've built so far. Note the third stage is empty and does not contain the kinetic warhead...