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domox

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    Rocketeer
  1. I'll be streaming today starting at 1:30PST The agenda for tonight: * Finish a shuttle like delivery system for faster manned Kerban exploration * Booster design/testing for a return to Duna * Lander design/testing for a manned return to Duna * I may be testing the boosters/landers on the Mün by visiting new biomes for that sweet, sweet science... Details: KSP .22, Career Mode, No Reverts when on a mission/Kerbals are on board, death is permanent! (But Jeb has come back like 5 times!?) 720p/60fps I'll be playing chill beats and responding to chat, no voice. twitch.tv/d0m0x
  2. I've committed my efforts to github for everyone to have access to. I've also spoken with Mr. Romfarer and there may yet be hope for this project. Please file any issues/suggestions on github. https://github.com/dylan/BVR-SM3
  3. I may have a chat with him.
  4. Hey there everyone. I ran out of steam working on this. I just don't have the c# chops to write a good guidance plugin, or the math chops to port the algorithms I have to c#. One of the reasons I wanted to do this correctly instead of just through mechjeb rendezvous is that for the collision to obliterate the target, you have to have a massive difference in relative speed. If anyone wants to team up to get this bad boy operational I'm game. Until then I could release the models and such but the project just doesn't have the same luster without the promise of accurate behavior.
  5. I've run out of steam on this one, I've been thinking about releasing the stages, but the difficulties in coding an intercept has sort of made the hardware moot.
  6. You can still see one in Dayton Ohio at the air museum. She's a beauty.
  7. It is such a blended shape that it may be tough to make separate parts. Maybe a bunch of standard realistic things like wings/engines is in order that way we can make more things that are similar to the craft we like?
  8. While I am working on translating a guidance algorithm for my other project, I really miss modeling parts. Would you guys be interested in realistic parts that would allow you to emulate this fine aircraft? Part List: - Wing shapes - Engines - Intakes - Fuselage Shapes - Cockpit (crew of 2) - Landing Gear If not this, are there any aircraft that have parts you'd like to have? What comes to mind are the SR71, B52, C17 etc.
  9. http://www.reddit.com/r/KerbalSpaceProgram/comments/xrf5p/sr71_xb70_fun_flyers/
  10. Ummwut, if possible i'd construct it so that you can treat folders as peripherals with which you can load routines from. ie: Ksp/PluginData/OBC/Drive1/orbit.txt, and also have a console for calling said routines. Resource wise I would look at http://kspwiki.nexisonline.net/wiki/Module_code_examples and that mechjeb source file I posted early for starting points for GUI/FlyByWire control...
  11. I would check http://svn.mumech.com/KSP/trunk/MuMechLib/MechJebModuleAutom8.cs This is the console for mechjeb autom8, It may act as a good example?
  12. One more, this time it's a preview video of what i've built so far. Note the third stage is empty and does not contain the kinetic warhead...
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