Six shot 3. I threw this thing together a couple months ago after a discussion on another forum made me realize that using a Bi-Elliptic transfer could cut the required delta-V to put a capsule by more than half, over a Hohmann transfer, at the expense of making a much longer trip. Basically, any spacecraft that can reach Kerbol escape velocity can hit the star. Starting at Kerbin orbit, I pushed the apoapsis to 131 Gm, then used the RCS system to slow down to drop the periapsis to nearly the center of Kerbin. I didn\'t come to a complete stop at apoapsis, because it took a couple hours to get there, and a previous try resulted in a crash when I slowed to zero.
Apoapsis burn occurs at about 4:08. The nonexistent surface of Kerbol is pierced at about 7:29. Video\'s eight minutes long, but the flight took something like four hours to fly at 10,000x. The ship is poorly designed, and poorly flown . I waste a decent amount of fuel trying to bend my flight-path before escaping Kerbin\'s SOI, because I started burning for escape at the wrong time, and as a result, I run out of Liquid Fuel just as push the apoapsis out to 131Gm. The whole trip takes 1200 days in-game, versus the 18 days a Hohmann descent would have taken. Basic plan of the flight path flown in the video. Isn\'t quite accurate because I didn\'t take notes, and the program doesn\'t accept negative altitude inputs, and the total delta-V measurements assume that the player is leaving, and entering a circular orbit.