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MakerTribe

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Everything posted by MakerTribe

  1. Thanks for the mod, love customizing my kerbals! An rgb slider in game for the skin color would be very convenient if possible!
  2. While playing my game suddenly started taking a long time to save/load. Where it had been almost unnoticeable it was now taking >10 seconds to save. Looking at my save files I immediately discovered my save file size had massively increased from a few megabytes to over 160 megabytes. Inspection of the huge save file showed that the game had at some pointed started massively spamming repeated ObjectEvents causing the huge save file size. { "TravelObjectIds": [ "97f696e8-4cc4-4a0f-8e8c-dea03857707f", "025fd024-90ba-4292-92da-f8c386c229b6", "8d7f04ea-95d0-44b5-b232-6e43290867e9", "4733e862-1a16-496c-ac57-8950e68b3a9d" ], "EventKey": "vesselSOIEntered", "UT": 174074925.44581786, "FlightReportArgs": [ "Laythe", "Jool" ] }, { "TravelObjectIds": [ "97f696e8-4cc4-4a0f-8e8c-dea03857707f", "025fd024-90ba-4292-92da-f8c386c229b6", "8d7f04ea-95d0-44b5-b232-6e43290867e9", "4733e862-1a16-496c-ac57-8950e68b3a9d" ], "EventKey": "vesselSOIEntered", "UT": 174074925.44581786, "FlightReportArgs": [ "Laythe", "Jool" ] }, { "TravelObjectIds": [ "97f696e8-4cc4-4a0f-8e8c-dea03857707f", "025fd024-90ba-4292-92da-f8c386c229b6", "8d7f04ea-95d0-44b5-b232-6e43290867e9", "4733e862-1a16-496c-ac57-8950e68b3a9d" ], "EventKey": "vesselSOIEntered", "UT": 174074925.44581786, "FlightReportArgs": [ "Laythe", "Jool" ] } These identical events are repeated 100's of thousands of times. I wrote a python script to remove all the duplicate ObjectEvents, there was 391727 duplicate events in total. After removal of the duplicates file size was reduced from 160MB back down to only 4.8 MB and things performed well again.
  3. Not sure the feasibility, but it would be fantastic if mods would eventually allow being enabled/disabled on per save basis.
  4. No worries, it's not terribly difficult. Since your using steam/proton your going to want to install winetricks / protontricks if you don't have already. See https://github.com/Matoking/protontricks for details on that. With protontricks installed you can run protontricks -l to see list of games installed and their ID. (KSP2 is 954850 for me) With KSP2 ID, you can then run winecfg for it like so protontricks 954850 winecfg or protontricks -c winecfg 954850 In the wine config dialog, click on the libraries tab. Where it says New override for library enter winhttp then click the Add button. At the bottom of list you should now see winhttp (native, builtin), click Apply/OK to save and close dialog. That's it!
  5. Mods do work in Linux with wine (I'm using Lutris). Proton should be fine as well (it's just wine under the hood) but I haven't tried to be sure there isn't something weird. Assuming you've got the loaders unpacked to your KSP2 install directory correctly, then most likely what you need is to add a dll override for winhttp as the loaders include and use that dll as an entry point. I can help you with that if your not sure how to go about it.
  6. I really hope near term optimization do something and/or give us options to reduce the crazy VRAM usage, especially around Kerbin. Game is pretty much using over 8GB constantly in it's current state...which is a killer for those of us with 8GB or less VRAM, which includes quite a number of GPU's that are well over the min spec for the game.
  7. Linux / OpenGL with your latest Grass.dll. Scatter shadows seem to be rendering on top of everything. Also if I use any lights performance absolutely tanks, but that may just be my old 970 showing it's age...?
  8. Is there a working example of a working emissive decal setup anywhere? I've tried several times to set up a decal with emissive based off the wiki but no luck. Anyone gotten emissive decals to work?
  9. Your takeoff and approach must be pretty intense already. My cruise speeds are hitting a sustained 1750 now but still, 39m flat has been my best test run so far. Getting down in my craft is...interesting. I've come up with a pretty effective "Crazy Ivan'" kind of maneuver that is pretty reliable but timing is everything.
  10. With a more optimized version of the Speed-EZ craft was able to knock significant time off my previous attempt. Was finally able to get under the 40 minute wall with a time of 39m and 47s. Think I've pretty much reached the top cruise speed for this craft now at just shy of 1745 m/s. Any time improvement now will mostly have to be made up in the take off to cruise and especially the cruise to landing portions of the flight...which is proving a little tricky atm.
  11. Yeah, just the once around. Not sure why F3 is showing such large distances like that.
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