I don't mind that they are making console ports. It will just show that for some games, the PC remains the master race. If the game is bad on a console people will just stop buying it and the devs will refocus the development on a PC. I can see how this game would work on a touchscreen, but on a console it just seems clumsy and not immersive.
I would like more planets and stuff and more things to do, the integration of something like SVE, [X]Science and Engineer in the default code, because some of it should be in the game. But, as it is, the game is playable and enjoyable even without any of these mods. The game belongs to the company and while you can request features as a paying customer, you don't own the project, and even if you did, without any managing experience you would drive the product into the ground at 300m/s.
Development of a game isn't just "ooh, I fancy this, let's make this". It's about feasibility, about costs, about time and effort. You keep to the safe paths that promise rewards and if you have any money and time, you develop more of the exotic requests that may be hit and miss. Now, I don't know that the original team had in mind with this game, so I cannot judge properly if the game is living to expectations. I am a new player, but I am NOT a casual player, nor am I easily tricked by gimmicks. This game does not feel like a gimmick. It feels very immersive, it makes my head hurt from all the design, vectoring and sometimes just random tinkering. It makes me have sleepless nights when I can't sleep because I see rockets everywhere and dream that I always fail at meeting the missions, but I still think this game is great.
A better idea would be to request features and chip in a few dollars with the devs to supplement the development budget to bring that feature to the game. You could get free stuff such as themed merchandise and stuff. I think it's a better lucrative deal.
I would chip in a few bucks for integrating the mods I mentioned above. You might say "but they're free", to which I say, no they're not, they're time wasting to constantly update them or fiddlef*ck with the settings to compensate for the overzealous modder who added one too many details. I'd like those mods to be part of the "right out of the box" experience.