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HarrySeaward

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Posts posted by HarrySeaward

  1. 2 hours ago, sdj64 said:

    It's been great running the challenge and still seeing continuing interest and new entries all the time.  Thanks for your continuing support!

     

    @HarrySeaward Congratulations, you have completed the Jool 5 Challenge on Level 1!  Sorry it took so long to review, I had to find time to watch your 2.5 hours of video.  Your plane was impressive and compact, and I liked the minimalist rover integrated into your Tylo lander.  It must have taken a lot of dedication to complete all of the long drives.  I have to ask, though, is there a reason for using parachutes rather than horizontal landing?  Does the plane not have enough lift from its wings?

    The chutes are there because the ship has about a 1-in-3 chance of a rapid, unplanned disassembly on landing--even while performing landings that would be successful with other vessels.  I spent a long time trying to find the weak link (various autostruts, actual struts, rigid/non) but settled for the compromised solution. 

     

    If one were to attempt my version of the Jool-5/SSTO/Elkano, I highly recommend taking the time to land as near to the equator as possible. I wasted 4+ hrs on Tylo driving from 20°S latitude to cross into the northern hemisphere. 

  2. This is from my Jool-5 SSTO/Circumnavigation challenge, but I think it counts here.  You guys should give it a shot; it's a real test of patience and perseverance. The badge below links to it. 

    Part 1 Highlights:  

    30:55 Vall Rising (Tylo?)

    1:07:07 Sketchy Laythe Takeoff

    Part 2 Highlights:

    10:04 Vall Summit

    16:58 Tylo Landing

    25:25 Tylo Summit 

    28:46 Rendezvous in Tylo Orbit

    2.5 hrs at 16x speed means that this mission took me 40 real life hours-not counting another 10-15hrs of testing.

  3. Jool-5 NAVIGATOR &/or SSTO Challenge

    Your challenge is to accomplish one or both of the following classic challenges during a standard Jool-5 trip:

    1.) Elkano Circumnavigator Challenge of Jool's 5 moons.

    2.) SSTO

     

    However, your circumnavigation only needs to satisfy 2 requirements, and can be accomplished in either order:

    1.) Cross the equator at least once. 

    2.) Touch every degree of longitude. (This may be accomplished by heading for a pole and twirling around like your Kerbal may technically be an idiot)

    The difference is that you do not have to return to your landing location, although doing so may help. (I think this change adds a little strategy and speeds things up a little bit)

    Be sure to plant your bread crumb trail of flags as you go. 

    No gameplay or part mods. Keep your resources tab open; other information mods are appreciated.

    Some part clipping is allowable, but let's not get ridiculous. We should be able to at least account for your fuel tanks. 

     

    Post your submissions below and claim your badge. Videos are best; Imgur albums of important moments (takeoffs, landings, flag-plantings, etc.) are acceptable. If you've already done a SSTO that satisfies the Jool-5, go ahead and post it. 

     

    Jool-5 Circumnavigator w/ SSTO

    1rgJ8MD.jpg

    1.) Your Name Here!

    2.) Harry Seaward

    3.)

     

    Jool-5 Circumnavigator

    nStF6un.jpg

    1.)

    2.)

    3.)

     

    Jool-5 SSTO

    Mi0yNUB.jpg

    1.)

    2.)

    3.)

     

    Let me know if you have any suggestions. I don't think that an identical challenge exists, but let me know if there is. 

    My submission will be up in the next day or two. 

    Good Luck!

  4. On 8/1/2014 at 2:14 PM, Claw said:

    I suspect you are trying to switch to a second craft that is still on the ground. If both craft are airborne, you can switch with the same keys.

    Currently the game is meched such that if you are in-flight, you can't switch to a craft on the ground. I'm guessing this is to prevent accidents while you aren't paying attention. There are some mods that override this feature.

    Alternatively, you can try and launch both craft at the same time (which is not always easy or practical).

    Cheers,

    ~Claw

    But how do you get 2 in the air if one does not start with the second on the ground?

  5. On 6/24/2016 at 0:24 PM, JacobJHC said:

    When Rule 8 was referring to no strategies what does that apply to? For example I have a recoverable launch vehicle, if I use that for refueling purposes would that be cheating if i subtract the funds recovered? I would only count the recovered parts not the fuel.

    I don't see how this challenge can be completed without refueling either with extra missions or wiith IRSU.  It's fine if there was a ban on IRSU, but I didn't see that anywhere. So it seems the way to win this challenge is to build a fully reusable SST-Laythe with refueling.  With a SSTO, the entire cost of hardware is covered.  If you then add refueling, you can put your ship back to its starting form when you return.

    Starting Cost: :funds:231,249

    Recovery Cost :funds:231,250  (I recovered with my small ore tank full)

    I know I'm not the first to make a reusable Laythe craft, but does it count as a win for this challenge?

  6. On 1/9/2017 at 0:27 PM, MitchS said:

    How often do you guys F5? How often do you F9?

    The strategy I figured out is to F5 when you are midair on a long jump.

    Warnings!: 

    1) Make sure it is a jump you can land. Tips below.

    2) Stop and do a traditional "ESC" -> "Save Game" every once in a while because if you F5 too low to the ground the reload will be an instant-splosion. 

     

    Jumping (landing (successfully)) tips:

    1. RCS is critical. Spread it out on your rover. Heavy on bow and stern, heavy on sides...so heavy all around. This also means lots of monopro on board. You'll need to turn it on and off a lot so you can control the wheels when you're safely on the ground to avoid wasting the monopro.

    2. Long-ish body, wide too, but longer than wide. You prefer to roll 60° right or left, go up on the wheels and save it with Q or E rather than rolling forward with a crunchy tumbling.

    3. Wheels to the corners. Try to make it so that the wheels are the first thing that contact the oncoming incline.

    4. Set SAS to prograde (unless you decide your rover works better in reverse after you arrive-it happens to the best of us). This lets the RCS do its thing well, especially during the bounce.

    5. Try to land on a downhill with your front wheels landing slightly before the rears.  If you have the SAS on prograde, you may need to lift the nose up a little right before you touch.  Be ready with Q and E to keep the rubber side down.

     

    Hopefully this helps. 

  7. Minmus and Mun in 1 trip.

    The mun is so much larger than I had previously thought.  I ended up driving my rover backwards for the mun trip because the liquid fueled engine worked great as an emergency brake, even though that left me with the land I'd covered more well lighted than the land in front of me. 

    The trip was feeling quite tedious when I met the canyons and was rejuvenated.  Having completed this relatively long land circuit has made me realize that the point of this whole thing is to become more intimately acquainted with these bodies.  I had been on the mun dozens of times and never been in the canyons.

    http://imgur.com/a/DEmiv

    gkqGZPv.png

    I used my Intro to Photoshop skills to make this. Enjoy. 

  8. 15 minutes ago, seanth said:

    From what I have read, the density of the water on Laythe seems to be different than on Kerbin, so that will make a lot of difference. But, what you say is true: the great thing about water travel is that you can move heavy things very efficiently as long as you are not in a hurry.

    If you look at the ship designs I have in the threads, I track fuel usage and distance traveled by my hydrofoil deigns. My average speeds are around 50-70m/s. When I am finally able to circumnavigate without refueling, the data makes it look like I'll need about 70,000L of liquid fuel and will take about two Kerbin days. Definitely check out the links at 

    if you are interested in more performance stats and figures

    Well, good luck.  I'm interested to see the results.

  9. 2 minutes ago, seanth said:

    Nope. Liquid Fuel. I took a break from things over the winter holidays/breaks, but I'm working on on new craft

     

    So, on my longest stretch around Laythe, I did it at 7.5m/s which used 0.02units/second of liquid fuel.  I worked a long time on creating an efficient design and strategy, and this was the best I came up with.  If you maintained these figures (and my math is correct), to travel a distance equal to the equatorial circumference of Kerbin at 4x physics warp, it would take nearly 3 (Earth) months and would require 10,000 units of liquid fuel. 

    Of course, efficiency would vary and your sea path would be different than a true equatorial path, but these numbers are daunting.  Do you have an ace up your sleeve?

  10.  

    1 hour ago, Magzimum said:

    Don't try to drive. Embrace that low gravity and realize that you will spend more time above the surface than on it. Install enough reaction wheels. You will spend more time flying than driving, so you make sure that the nose is pointed in the right way with reaction wheels, not with the (front) wheels.

    I managed to get around Minmus at roughly 30 m/s on average (post is near the top of this thread). Dres was way harder, because of the rough terrain.

    Good call.

    My first through was that flying/floating sort of went against the definition of a driving circumnavigation.  But I guess that constant contact with the ground is impossible so it seems that the definition is just having propulsion from the wheels.

     

    The sea path around Kerbin is pretty clear.  Any tips for a sea path around Eve?  Just follow the coast? Is the Eve trip only supposed to be land-based? polar?

  11. Laythe Sea Voyage Done.  

    http://imgur.com/a/4Xuzd

    The last stretch was a crossing of the ocean that covers nearly half of the surface.  To maximize fuel efficiency, I had to do most of it at 7.5m/s.  Even with 4x physics warp, it literally took 8.5 human hours.

    Next trip: Mun & Minmus.  I am looking forward to a land voyage where I don't have to worry about fuel.

    [+ Kerbin loop https://imgur.com/a/1ImDw = Master Mariner]

  12. http://imgur.com/a/1ImDw

    It took me 14 days to travel (mostly) by sea.  I started out planing to stay on the equator for the entire trip, but then I realized how much attention land travel requires.  So, I switched to a (mostly) sea voyage.  Then I discovered how tedious endless cruising and refueling is.  I figured 30m/s gave me the best combination of speed and efficiency.

     

     

  13. On 1/5/2017 at 2:54 AM, Eidahlil said:

    Whee, a rocket race! Races are awfully popular lately. (That's not a bad thing.)

    Is mechjeb autopilot a gameplay mod? Is quickloading OK (F3 screen gets messed up)? (Neither were used in this attempt.)

    I managed to do it in 24:52 for a first attempt (after ~37 tries). It can definitely be done better though.

     

    Great Job! Should be a tough time to beat. Going west is genius.

    I don't consider autopilot a gameplay mod, but I think it should be noted.

    Quickloading is a no-go. It's a relatively short challenge and there's something elegant about doing it in a single shot.  Plus, an accurate and complete F3 screen is a nice bookend to the Engineer's Report from the SPH.

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