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CRS
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@linuxgurugamer I found something! I had some time so today i unistalled mods 1 by 1 while keeping others installed while trying to find the culprit. After unistalling SETI reblance/unmanned before manned/contracts the problem fixed itself!! i tested multiple times with craft 1 in sandbox and craft 4 in career( since craft 1 was not possible in career). https://drive.google.com/open?id=0BwFqVCK5mGRRRDVzSE8wbHpBeVk
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launched,separated, paused, quit main menu, quit. that's what i did.Also deleted old FMRS folder and isntalled the debug version.Flush to disk is on. i noticed on console this repeating a LOT of times: FMRS: entering flight_scene_update_routine() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FMRS: leaving flight_scene_update_routine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) new log on drive: https://drive.google.com/open?id=0BwFqVCK5mGRRRDVzSE8wbHpBeVk
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https://drive.google.com/open?id=0BwFqVCK5mGRRRDVzSE8wbHpBeVk A link with craft files + ckan mod file. Also installed mods are Forscience/infernal robotics/mechjeb imbedded/sigma binary. Which are not installed through ckan. If you need another way to share these files tell me i'm not that good with that stuff.
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You will probably need to install a lot of mods for those crafts to work, but if you still want me do it just tell me. Also, yes, the decouplers are just above the probe core, check the last 3 images zoomed in. If more than one fuel tanks are present and not vertically stacked in a stage , then FMRS will not work. Edit: Also tell me if a mod list will be helpfull, or a log ( which i don't know how to get yet ^^) Edit 2: The stage continuous to fire because FMRS didn't detect the seperation to cut the engines off
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Hello everyone! So something weird happened with FMRS and i wanted to see if it is normal, keep in mind i run the game with 77 mods though. FMRS does not seem to work(not saving separation) with clustered fuel tanks but does work with 1 or more stacked fuel tanks and clustered engines, that applies with using adapters or not. Is it how it is supposed to work? Does this apply to other people or it's just my game?