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/not/pol/

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Everything posted by /not/pol/

  1. Well then, im'a self shill if thats the case, link in sig or here -
  2. is this for all BDAc dependent mods or just ones made by the devs that are not part of the main pack?
  3. - New Props not included in release I've got to get them separated out, Unity directories updated. etc. then they will be included in the release, as'well as in a separate mod download linked in the OP. Unfortunately, i'm not sure when i will have time to do it due to certain IRL Circumstances that are going to take up most of my time for the foreseeable future. I'll be PM'ing you with the props you had requested soon sans Configs due to time constraints and putting this mod on Hiatus.
  4. >posts a message saying soonTM >proceeds to dissapear for a month Well. damn. time to get back to work i guess WITH A NEW UPDATE V0.5 +GBU31-V3(B) Bunker buster +AGM-65G IR Maverick. double the power of the Standard AGM-65E That comes with BDAc +New props. Not important until i separate the props into their own folder, better to log it though. +GBU-16 LGB +Heli turret Reintroduced with new model +Some others that i cant remember -9M33 In development -ZSU-23-4 Shilka turret delayed pending Animation issues -Fix coming soon for Missile smoke -APKWS Rockets delayed pending Numerous errors -Props demonstrator pending -Moved Truck BMG Pivot -F-14 parts Delayed indefinitely Update is being packaged, will be posted soon.
  5. im going to be doing a different take on the F14, Instead of what i posted there i'll be dicing it into seperate components and reworking it to fit a more stock aesthetic and to work with stock wingboards. Once i figure out the pain in the dick that is Infernal Robotics then i should have something to show, but for now its on the backburner of parts that i've got no idea what to do with. Maybe. Hm? Check and make sure its installed correctly, and failing that try uninstalling texture management mods, Or just try a simple rerun. the current version works fine on my Stock install of 1.4.1 and 1.3
  6. Hey - i've already had a back and forth with spanner over it, And i never implied i knew what the hell i was talking about.
  7. if the Rocketpod setup is anything to go off, the rocket is still an object, and objects can still be rotated and have force applied. to their root transforms. its just about taking the way force is applied to a missile, and applying it to the rocket(s) once fired.
  8. Any chance we could get guidance modes for Rockets in the next update? More specifically laser guidance, it would be super useful for something like an APKWS Rocket pod!
  9. Update V0.4 - Minor bugfixes to GBU Guidance and Turret ranges, brought them off 6.5 Kilometers since that was effin ludicrous -Fixed .50 Twin mount #Note for the GBU's / You have to keep the TGP Gimbal's line of sight on your target for the bomb to track. just keep it off Gimble limits and hold a pylon turn and it will track. these things are powerful as hell too.
  10. Update V0.3 +M2HB Advanced Turret - Has a Targeting pod on turret for aiming, click the Turret button on the TGP Display and select the turret you want to aim incase you didnt know already. i've only recently figured this out myself and its why i made this turret. +Truck Turret - .50Cal mounted on a rotating ring, standard 1x1 panel size, perfect for vehicles +M2HB Twin mount - Good for naval vessels +New props - G Meter - Self explanatory. ACES II Ejection seat with animated handles, Working Eject arm and ejection function. - Tweaked GBU-12 Guidance - Fixed Konnel 52 IVA, Its very sparse and only good for seeing the kerbals right now until i get some more editing in, Get ASET For basic targeting functionality - Switched designation to 1.x.x since its just a parts mod, just keep your dependencies up to date As usual download on spacedock, check OP for link, Should be up in a little while. Check the changelogs tab to verify before downloading. Eye candy as required:(Links broken due to Postimg switching from .org to .cc for their CDN)
  11. Ill check the cfg, As for props, yes plenty more, getting prepped for V0.3 in a few days/hours. On the docket right now is 3 new turrets, a new prop and a couple of Cfg tweaks to some weapons to make them perform correctly. Edit - Yep the file path was pointing to a renamed folder after i cleaned everything up and made it *ahem* Appropriate for public release
  12. Dont see why not, might take a metric ton of time but i could have something ironed out by V0.4
  13. Update V0.2 New parts +GBU-12 LGB +AIM54C Pheonix (Thanks to Spanner for helping with debug) +Konnel 52 Bomber cockpit, WIP IVA(Requires ASET to be semi usable for anything but looking pretty) Screenshots As for the current parts, i lost the Unity file and will most likely switch the focus of this mod over to more modern weapons and supporting parts. Might actually get working on that now that i've got something out there and im working on this again. 2.25 Meter?
  14. yes, that exact one! Christ was it actually 4 years ago?
  15. The line Software may allow you to create content very clearly states that the Software they offer is whats used to create it, Parttools is up in the air because IIRC it was maintained by a member of the forum staff. Also i was not referring to KSP at all in my post. the EULA Does not apply to Mods, the forums TOS on the other hand..
  16. Are mods created inside KSP? No? Then no. T2 Does not own the rights.
  17. A bit of an old post, but you're failing to take into account that this EULA Does absolutely nothing for them, there are no loopholes they are covering nor are they protecting themselves. KSP And its community are an oddity in comparison to their usual Triple A Online DLC Ridden titles that they cover for, KSP Existed and moarover SQUAD Existed for a long time with its old EULA And ToS And was just fine. they need to rethink applying a boilerplate Eula to a very different game then what they usually handle.
  18. Thats why everyone is worried. They need to clear it up for the forums instead of applying a blanket ToS That has a wide range of uses.
  19. In court that wont hold up. Since to remove my content its a forced Signing of the new EULA and TOS. and my mods were posted before the new TOS was.
  20. I had seen the notif for this thing when i logged on today. i might just pull my content from the forums after reading it...(2 part mods and a third in the works...)
  21. Ja IIRC its being phased out by Something MoarDV is working on, the name of which i cant remember to save my life. Although i doubt RPM is getting discontinued any time soon if not ever, too many other mods depend on it and the chances of all of them getting switched is very little. and if the new system doesnt work it then it suck to have built everything off a then deprecated codebase.
  22. Does anyone know what props mod added a Cockpit usable kOS Terminal? i think it was ASET But a quick check shows its not there.
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