TheMunRules#1
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Everything posted by TheMunRules#1
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KScale2 1.2.2.3 16th April 2017
TheMunRules#1 replied to Paul Kingtiger's topic in KSP1 Mod Releases
Installing from CKAN doesn't work. I tested on a fresh install and just installed kscale2 from CKAN. It installed kscale2, kopernicus and module manager. What did work though was to uninstall kscale2 and kopernicus using ckan, install Sigma Dimensions manually, reinstall kscale2 and kopernicus via ckan, and finally delete all the modulemanager.* files (except the dll) from the gamedata directory. This seems to force module manager to reapply all the patches. I think the problem is that ckan doesn't have sigma dimensions yet. -
People who joined back in 2011: are any of you still here?
TheMunRules#1 replied to Panichio's topic in KSP1 Discussion
I haven't posted probably since back then.... Surprised my username still works actually. I started playing ksp summer of 2011 (version 0.13??) No Mun, no map, palm trees and so much explosions... I was hooked. I still play for a few weeks with every update but I end up molding it to oblivion and quit because of too many crashes which is why I'm super excited for 1.1. -
Need help picking out Mods, came to you experts.
TheMunRules#1 replied to Bedlem's topic in KSP1 Mods Discussions
TAC just provides the storage and on board systems. It has parts that refine waste water and oxygen and for pulling oxygen out of water, but nothing for growing food. I believe there are other mods out there that do this though. I believe it depends on Kethane being installed for mining ore which is turned into metal and then parts. Active Texture Management is great. Hasn't changed the look of my ksp install at all from what I can tell and I have pretty much all the mods you have listed plus more installed. I would also suggest getting Kerbal Engineer Redux. This is very useful in planning missions as it tells you stage-specific delta-v and thrust-weight-ratios while in the VAB and during flight it gives you lots of other good data. But I'm not sure if it is redundant if you have mechjeb. I don't use mechjeb as I prefer flying all my missions manually. -
How can I make it to the mun?
TheMunRules#1 replied to MineOfTheCrafts's topic in KSP1 Gameplay Questions and Tutorials
When you're in a low orbit around kerbin heading 90 degrees wait for the Mun to come up over the horizon. use SAS to lock onto 0 degrees pitch heading 90 degrees on the navball. or if using mechjeb use smartass to lock on to prograde. push 'm'. turn on full thrusters until your orbit elongates and the patched conics show you will enter the mun's sphere of influence. Once you're in the mun's sphere of influence face retrograde (the circle with an X in it on the navball) and push 'm' again and thrust until you're in an orbit around the mun. Thrust prograde some more to get a trajectory to the surface if you want to land. It's pretty simple once you get the hang of it. In other words, quit trying to move in a straight line to the mun, and instead think about how to manipulate your orbit to get where you want to go. -
Show off your awesome KSP Pictures
TheMunRules#1 replied to Capt'n Skunky's topic in KSP1 Discussion
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Concept Series (stock) also Space Station (stock)
TheMunRules#1 replied to En1r4m's topic in KSP1 The Spacecraft Exchange
hmm I get to like 15000 feet and then it starts tipping over without any input from me. even using mechjeb. Maybe I\'ll stick some more RCS on the rocket part. -
I wanted to make a plane that could reach the other KSP. It\'s pretty simple and is modeled after modern airliners. Makes it to the KSP2 with 2 tanks to spare in about 30 minutes cruising at about 12,500 meters. Uses stock parts only. I think it should easily reach the poles. I\'ll have to see how far I could push it.
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missiles that fly straight
TheMunRules#1 replied to TheMunRules#1's topic in KSP1 Gameplay Questions and Tutorials
See I tested a few with and without avionics. I never considered it might be the weight. They just seemed to magically fly really straight with the avionics on the front. interesting. -
I setup 3 satellites in Kerbin Synchronous Orbit at 120 degrees from eachother using mechjeb. The timing of the launch didn\'t matter but I got each into the same orbital height (I used 150km for ease in warping) then I used mechjeb surface information to start the burn to transfer to KSO at exactly 120 degree intervals. Since I was using the same ship and mechjeb for all my maneuvers it got my satellites to be 120 degrees from each other.
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Okay so I was playing around with SRBs as missiles and noticed that most the time they separate and just spin out of control. So I started playing around with them and figured out that if you put an avionics unit on the front of them and add some wings they will fly really straight every time... You don\'t even have to activate the avionics package, just having it will make them fly straight. http://youtu.be/UCcgr5uItzQ
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[0.15 Stock] Jeb's vintage (jet) biplane
TheMunRules#1 replied to chanic's topic in KSP1 The Spacecraft Exchange
Okay, you inspired me to make a triplane. I copied the look you used. It turned out to be one of the most fun planes to fly that I\'ve ever built. It\'s not pure stock though, I used some liquid boosters from NovaPunch 1.2 (http://kerbalspaceprogram.com/forum/index.php?topic=4180.msg47107#msg47107) instead of a jet engine in the back and it helped with the stabilization issues. It flies really well even without ASAS. It\'s very maneuverable which is why it\'s so fun to fly. Don\'t go full throttle. It tends to handle best under 80 m/s. -
The F-56 Spearhead (Flies like a dream)
TheMunRules#1 replied to xeranes's topic in KSP1 The Spacecraft Exchange
Awesome craft. I put a high altitude engine on it and got a much improved range and speed. Very stable though. Thank you. -
Wespe HTOHL-SSTO [0.15 Stock]
TheMunRules#1 replied to zombiphylax's topic in KSP1 The Spacecraft Exchange
Took it up following your flight plan and it worked pretty well. I got it into orbit with plenty of fuel to spare like you said. Reentry was smooth but it felt a bit wobbly flying with a joystick. Would have been nice to have some kind of ASAS. Otherwise, nice job. I\'ve been looking for a small space plane orbiter like this. -
Was landing a shuttle near the KSP and noticed a lone star in the late afternoon near the Mun... orbital maps confirmed it\'s actually Minmus! I had tried to see it before and figured it wasn\'t visible from Kerbin atmosphere. But it is. Maybe this isn\'t news to anyone but I thought it was cool.
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My Kerbal Space Adventures! A Lets Play Thread.
TheMunRules#1 replied to SpaceSmith's topic in KSP1 Discussion
use imgur for pics and youtube for vids. -
0.15 Easter eggs? (Obviously possible spoilers inside)
TheMunRules#1 replied to zombiphylax's topic in KSP1 Discussion
For those saying using the muon detector is cheating... I had a lot more fun looking for the munoliths with the plugin. I used the long range detector in a polar orbit and mapped out the coordinates (obtained from mechjeb) of where the detector changed from green to red. This took quite a while and felt like a real science mission. Then from these long range readings I determined likely areas to search with the short range detector. I sent 3 missions to each of the search areas using only stock parts (besides mechjeb and muon detectors) and it took some time but I eventually was able to spot the munoliths. To me, this was lot more fun than driving around the surface for hours or orbiting really low for hours and hours staring at the screen looking for a very tiny black dot that you might miss if you blink or aren\'t looking in the right direction. Using the Muon detector I could get in orbit, do other stuff on my other monitor and wait for a beep. In short, it was less tedious, still quite a challenge, and rewarding when I finally found all of them. That said, I won\'t tell anyone how to play the game... this is just what I found to be more fun. Now to find all the Kerbin ones. I\'m thinking I\'ll need a cart or something for the short range missions. -
I read about this too and immediately thought of KSP. Would be cool do stuff like they plan on doing such as mining water, setting up a processing facility to separate the hydrogen and oxygen to make rocket fuel. Then set up a refueling station in orbit. Sell the usage to other space programs. Or to move small asteroids into earth orbit, mine them for metals, send some home for profit or build space stations. This would be fun.
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I hope KSP looks like this one day
TheMunRules#1 replied to TheMunRules#1's topic in KSP1 Discussion
Um... because it looks cool? -
0.15 Easter eggs? (Obviously possible spoilers inside)
TheMunRules#1 replied to zombiphylax's topic in KSP1 Discussion
Finally found my first other space center on Kerbin. Anyone else notice that from the air it\'s shaped like a K??? Warning Screenshot contains lat/long info so don\'t peek if you want to find it yourself. -
At least we\'ll be able to do the docking soon. Here\'s the article that goes along with it: http://news.cnet.com/8301-11386_3-57411203-76/space-station-snaps-photo-of-robotic-cargo-craft/?tag=mncol;morePosts
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Challenge: Mun Base (MASSIVE!)
TheMunRules#1 replied to wired2thenet's topic in KSP1 Challenges & Mission ideas
I was a little modest with my first attempt. I present to you the Mun Kastle Hotel.