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Alcentar

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Everything posted by Alcentar

  1. A6 In development, this is still too little done, but after all, as the Chinese saying goes - The man who managed to move the mountain started by dragging small stone from place to place.
  2. RealEngines v1.6 1. Fixed an issue in which RD58 was not displayed in the game 2. Added the first American engine SuperDrago, thereby opening a new page in the history of RealEngines. SuperDrago engine running on MonoPropellant, and not having a fixing point. SD in game:
  3. I looked at the update of the RO cfg from @Phineas Freak and found in them the changes for RD0124A, the link is on the first page, be attentive.
  4. Well, this will never happen, especially given the love of Squad to NASA and the ignoring of everything that resembles Soviet/Russian technology, with the exception of Stauputnik. By the way, there is good news, I have completed work on the external and internal interior for Buran and almost all the details imposed textures.
  5. I'm not going to translate them into Stockalike style, it will always be like it was planned from the very beginning. By the way, does anyone know the characteristics of the separator of motors standing on the first stage of Energia? In general, no information.
  6. It's interesting but at the moment I can not really do it, Energia is a very difficult project and it takes all the time. P.S. I also do not play in KSP, modding is a hobby, probably all who do add-ons do not play in the KSP. This is in both stockalike and RO thanks to @Phineas Freak , although initially I started making them just because of RO/RSS, it's not necessary in stockalike.
  7. There is FGB polyus, it's scary but it works !!! Energia/Polyus in RSS/RO full version.
  8. Thanks! given your opportunities in modeling this adds motivation !!! I will not calm down, have finished the container for Energy, I also complete FGB Polyus, I will later be alone with Buran. Energia/Buran-T
  9. Almost completed the imposition of textures (tiles) on Buran, although they are taken from a well-known 3d model that will significantly speed up its completion time and in the future I will add my chips to them to make them unique.
  10. Hello @BobCat, first of all it's great to see you on the form !!! I have a question for you, I do not understand how you did it, at the start of your N1 net fins themselves reamer? I really need this for my add-on. P.S. Sorry that I'm writing here in English.
  11. Until I finish everything and put them on RO / RSS because it will not work in stock, I will not let it out. Now Buran is actively engaged.
  12. Made a better appearance of the rocket, as well as modified the textures for Polyus, they were already in terrible condition. Here is the overall layout of the Energia version 6SL with four blocks of the first stage and a Skif/Polyus spacecraft. So did RO cfg !!! The first stage works 150sec, and the second stage works exactly 480sec, full mass 2419t without payload.
  13. Full model of the Energia rocket without textures, and Energia Playload.
  14. And yet I do not understand if attachment point will be needed? After all, in fact it will only be suitable for my add-on. Although, it's better to download and see how it works.
  15. I do not understand how this works, I just need to transfer the launch of the tower to the author and he will include it in Kerbal Konstructs add-on ??? P.S. I was able to recognize RD58, and also finished Buran style the second stage.
  16. @Phineas Freak thanks for the info!!!! Finished texturing the launch tower, now it looks like this. By the way, all the elements that I develop for Energia are not a 3D model that walks the Internet, it's done from scratch according to blueprints. So I found out that the Energy of the second stage has an asymmetrical arrangement of the engines, probably it's made because of the docking system with Block-Z, which I already did. P.S. Very strange but really RD58 is not in the game and so far it does not seem to fix it, maybe it's Emissive animation, I hope to fix it soon.
  17. Thanks for the answers, I think @liquidhype is right, it uses UDMH/N2O4.
  18. A tank with LOX for Energy 6SL, well I worked on it already and have a ready rocket and texture, although most of them are still of poor quality. By the way, what fuel used Polyus FGB, I can not find the information.
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