-
Posts
374 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Alcentar
-
Well, this will never happen, especially given the love of Squad to NASA and the ignoring of everything that resembles Soviet/Russian technology, with the exception of Stauputnik. By the way, there is good news, I have completed work on the external and internal interior for Buran and almost all the details imposed textures.
-
It's interesting but at the moment I can not really do it, Energia is a very difficult project and it takes all the time. P.S. I also do not play in KSP, modding is a hobby, probably all who do add-ons do not play in the KSP. This is in both stockalike and RO thanks to @Phineas Freak , although initially I started making them just because of RO/RSS, it's not necessary in stockalike.
-
Made a better appearance of the rocket, as well as modified the textures for Polyus, they were already in terrible condition. Here is the overall layout of the Energia version 6SL with four blocks of the first stage and a Skif/Polyus spacecraft. So did RO cfg !!! The first stage works 150sec, and the second stage works exactly 480sec, full mass 2419t without payload.
-
@Phineas Freak thanks for the info!!!! Finished texturing the launch tower, now it looks like this. By the way, all the elements that I develop for Energia are not a 3D model that walks the Internet, it's done from scratch according to blueprints. So I found out that the Energy of the second stage has an asymmetrical arrangement of the engines, probably it's made because of the docking system with Block-Z, which I already did. P.S. Very strange but really RD58 is not in the game and so far it does not seem to fix it, maybe it's Emissive animation, I hope to fix it soon.