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Alcentar

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Everything posted by Alcentar

  1. I managed to finish the simulation engine family RD170,i hope to make textures and include them in the add-on. Picture. RD 191 has not made the suspension, but it is not hard to do.
  2. Made a new engine fragment RD170 / 180/191,listening to CobaltWolf not create extra little details and just do it by imposing NormalMap. New nozzle picture.
  3. Very good when add-ons can operate in different modes, especially as the real things in the KSP is sufficiently small and it is very disappointing given the opportunity to this game and add-ons...
  4. Thank you, no, I do not hide the more look at my energia model without textures because it is quite poorly, I'm just a lot of time devoted to tutorials Blender3D and then began to try to modding, in the end I feel more confident in it every day. I found a picture where Set of color rockets. P.S. I updated the main page. Now finished models engines animated.
  5. In my opinion I finished texture for the second stage although do not understand what color hat on Energia? I have read that it is gray but in the photo looks like a light blue,i color-blind? Tried to match the color that used DECQ. By the way, the version 6sl has an interesting pattern on the second stage which is barely noticeable, I will try to implement it.
  6. I finished work on the second stage of the rocket Energia! Now, super pretentious picture. All the same, I'll start with a real rocket and try to create it as realistically as possible in the hope of later transfer it under the RO / RSS, including installation on the launch pad and fueling, can too ambitious for a beginner but I can understand many things, and hope, not without your help.
  7. Thank you for the comments that you made!!! it's a lot of useful information, and I'll take it for the record, I have recently started to model and do not have enough experience.
  8. You mean the number of polygons ??? I am not good in terms, but if I understand the question then RD 0120 has 12,806 polygons, and RD 170 is 43.708 polygons, and just want to ask you a question, it is normal for KSP ???
  9. Thank! Specular is,Normal will not be, it will not add any effects and just eat the extra mb.
  10. Yes! completed the RD0120 and even made two versions of the texture, I think that today to introduce it into the game.
  11. Wow, I'm really looking forward to fix RO and FAR to work in 1.2.2. Here is a complete model, although this is clearly not the best texture and the need to tinker with them.
  12. Wow, I can not be against this, you send it to the RO mod ??? By the way, I made a basis for future rocket, it will be the size stock style, I know that there is a AB but it does not suit me, I plan to make the alternative, whether to engage in this project ??? Just have a real version, and stock version , and whether another add-on for this, or a waste of time?
  13. I was able to get it to work, this is the first version! https://kerbal.curseforge.com/projects/rd170-engine/files/2367296 Let me know if the link does not work.
  14. Thank you, your scheme to work, it is more than easy though. What you wrote about the combustion chamber still very heavy for me, too little experience.
  15. Sorry, maybe I misunderstood you. Thank you, I thought it would take a lot of time but it turned out otherwise, in Blender is very easy modeling. Thank you. Yes, you are right but first I have to learn how to model in more detail, found many errors in the model. By the way, I uploaded model KSP !!!! It was awful but he appeared in the game, though there is one problem ... It does not work. Engine eats fuel but does not work, I was doing all the instructions but probably something wrong with the cfg file. Another question is how to make that engine had a gimbal effect, I did not understand.
  16. Do you mean that my model is plagiarism? You are mistaken, I found this mod and took it as a basis for the central tube, "I do not know what to call it," but it's not a rip-off because I can not put mu format. in Blender 3d, just looked at her and did in the blender. The main mistake that i making in RD170 what was looking more at RD 171, but they have differences. This is the final stage in Blender3D, now the worst thing is to move it to the Unity and forced to work in KSP.
  17. Hooray! After some anguish i completed modeling of the engine. Now need to make a texture and put in KSP! Me wondering, how to make the effect of heating the engine, will need to look for information
  18. Thank you, in a blender 3d is not so difficult to model as it may seem, for the beginning it is best to see the tutorials, and then try to, although I still do not know how the engine works in the KSP but think it is not difficult. This is a continuation, with the texture should be no problem because I have experience in Photoshop.
  19. This add-on adds a pack of engines that exist / existed in real life. Note: The motors not 100% copy of their real counterparts. Version 1.1: 1. Renamed folder basis from the "Engines" in "RealEngines" 2. Added engine RD-58 3. Added almost all engines line support "node_attach" Version v1.2.1. Some changes texture NK33/43/RD58/RD0146, as well as RD0146 engine received some changes in the model.2. Added gimbal for NK-33/43 and RD-01463. Fixed a bug with the fairing in the selection window, now he does not close the engine.4. Replaced thrustTransform on thrustTransform2, the steering engines5. Added new engines RD120/RD275 and RD8. 6. Added mouth for RD120 Zenit style and NK33 Soyuz 2.1v style. Version v1.2.2 1. Changed emissive animation system for 2/4 chamber engines, they are now using a one animation 2. Removed from the game RD0120red variant (in the previous version) 3. Added cfg for RD0120 CAP, the new version has the engine inclination so it will be easier to carry the load on the rocket back in style rocket Energia. 4. add more description in the cfg engines and changed the name RD0110 models, now it's just RD110 5. Reduced traction control motor 6. Added new engine S5.92 that use booster block Fregat Version v1.3 1. Fixed a typo in the text for the engines and some other 2. Again renamed RD110 in RD0110 3. Create all engines own Emissive animation 4. Added two more versions of the engines S5.92 5. Added engines RD-0210 and RD-0212 the second and third stage of the Proton rocket ... Version v1.8 1. Fixed a problem with RD-108. 2. Made a small restoration of textures and models for engines RD-107/108 and A7. 3. Added two new engines for US pack, OMS/Orion engine (AJ10-190) and Apollo engine (AJ10-137). Engines that are included in the add-on at the moment: NK33: NK43: RD0110: (orientation engines are separate) RD0124: RD0146: RD170: RD180: RD191: RD0120: RD58: RD275: RD120: S5.92: RD 0210/ 0212 RD 100 RD107/108 RD0124A SUPER DRAGO: AJ10-137 AND AJ10-190: I express my deep gratitude Snark,CobaltWolf and liquidhype for their advice, which helped me move forward significantly in a short time! Special thanks Phineas Freak. RO cfg: https://github.com/KSP-RO/RealismOverhaul/tree/master/GameData/RealismOverhaul/RO_SuggestedMods/RealEngines LINK: https://spacedock.info/mod/1212/RealEngines
  20. Hello pak, sorry if something is wrong just i wanted to ask you plan to do rocket energia? That would be very cool, energia can carry on the back not only Buran In any case a very interesting mod, a lot of work !!!
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