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Alcentar

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Everything posted by Alcentar

  1. No, it means that there is not enough time, I will continue to make engines. Thanks, I'm sure that RD 0212 works, I'll try not to screw up anymore.
  2. v1.3.1 Fix RD0212 removed from the game the wrong version S5.92 https://spacedock.info/mod/1212/RealEngines Sorry, but not enough time.
  3. Good Proton! Although it looks like I did something wrong with the RD0212, will fix it.
  4. The new update v 1.3, Thanks @Phineas Freak for the right information, although I'm sure that everything is done properly. I could release it earlier but circumstances are stronger than we. 1. Fixed a typo in the text for the engines and some other 2. Again renamed RD110 in RD0110 3. Create all engines own Emissive animation 4. Added two more versions of the engines S5.92 5. Added engines RD-0210 and RD-0212 the second and third stage of the Proton rocket Put folder RealEngines in GameData. LINK: https://spacedock.info/mod/1212/RealEngines P.S. Sorry that is not animated picture, but it is a technical reason and soon to fix, I'm not going to move away from his style to information add-on.
  5. Thank you, preparing a decent upgrade, including normal Emissives so that all engines will have them in the RO without problems.
  6. Very good work! I noticed that you have some problems, for example to change the texture format use the program DDS4KSP, you can find it on the forums, or simply search the Internet, it is very easy and simple convert even mbm format. in dds. Just does not work emissive texture, or rather it is not and if you want I can help you set it up but only if you are using Unity 4.x.x, rather than Unity 5.
  7. I'm with you again. Imposed a shadow on the final version of the RD0210. Although the RD0212 easy to make and complete a series of engines for Proton, the more so as thrusters engines already have.
  8. Thank you, by the way I'm playing recently became RO / RSS, and can not come off, it's very cool in contrast to the stock. It's my fault in the engine name RD"210", thanks for the correction of an error. I am very glad that you like, I remember that you asked for this engine. Damn, it seems to be taking the initial cfg from the stock engine. I fix it. I just realized I did S5.98M, rather than the original S5.92 ... I understand that the original S5.92 had a small nozzle diameter?
  9. Fregat engine was created earlier, I just added texture and released her. To be honest, I try not to make the most detailed engines because they will be more and more and they require memory, I have found the best option in which one can make the engine (without texture) for one or two nights. @Phineas Freak adds enthusiasm to me because makes cfg for RO, and I love this game because of the RSS/RO. And here is the basis for the next engine RD-210.
  10. Thank you for your comment, it really turned out stupid, I'll do as a description liquidhype said, really it is better to write it in the "description".
  11. 1. Changed emissive animation system for 2/4 chamber engines, they are now using a one animation 2. Removed from the game RD0120red variant (in the previous version) 3. Added cfg for RD0120 CAP, the new version has the engine inclination so it will be easier to carry the load on the rocket back in style rocket Energia. 4. add more description in the cfg engines and changed the name RD0110 models, now it's just RD110 5. Reduced traction control motor 6. Added new engine S5.92 that use upper stage Fregat. https://spacedock.info/mod/1212/RealEngines
  12. Begin to master 3d editor in which you will modding, I advise Blender3D, it is too simple and clear.
  13. I did work one Emissive animation, today will update it !!! As it was torture for several days, but it was a simple solution.
  14. Thank you for your advice, I was able to fix it !!!
  15. Despite some unsolved problems with engines. Update v1.2. 1. Some changes texture NK33/43/RD58/RD0146, as well as RD0146 engine received some changes in the model. 2. Added gimbal for NK-33/43 and RD-0146 3. Fixed a bug with the fairing in the selection window, now he does not close the engine. 4. Replaced thrustTransform on thrustTransform2, the steering engines 5. Added new engines RD120/RD275 and RD8. 6. Added mouth for RD120 Zenit style and NK33 Soyuz 2.1v style. https://spacedock.info/mod/1212/RealEngines?new=True
  16. That is, create an empty GameData and put the nozzle back? I just tried this option and many more.
  17. Hello guys, who can tell how to make something work one emissive animations on several nozzles at once on one engine?
  18. Perhaps this is the case but I do not know how to make them work with one animation all at once, Emissive effect only one.
  19. I first heard SMURFF, all this add-on does not depend on anything, if something does not fit then it is not my problem.
  20. No no no no! I will make the engines even if they have already been 1,000 times in KSP, trying not to look the other packages with engines and bending my line. I catch the moment and will try to create as many different engines in a single package. In the end, it will be much more convenient than to search for them in different packages. @Temeter Thanks for the tip, I'll try to download the textures 2048.
  21. Of course, discuss RO, I am interested to know. By the way, RealSolarSystem only runs on KSP64x version??? It hangs when loading the final.
  22. Strangely, I checked and everything works fine. In general, I can not download the RSS/RO, I do not understand what the problem is.
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