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KSP2 Release Notes
Everything posted by Alcentar
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The new update v 1.3, Thanks @Phineas Freak for the right information, although I'm sure that everything is done properly. I could release it earlier but circumstances are stronger than we. 1. Fixed a typo in the text for the engines and some other 2. Again renamed RD110 in RD0110 3. Create all engines own Emissive animation 4. Added two more versions of the engines S5.92 5. Added engines RD-0210 and RD-0212 the second and third stage of the Proton rocket Put folder RealEngines in GameData. LINK: https://spacedock.info/mod/1212/RealEngines P.S. Sorry that is not animated picture, but it is a technical reason and soon to fix, I'm not going to move away from his style to information add-on.
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NK-33 Engine (Now with pre-release!)
Alcentar replied to Mad Rocket Scientist's topic in KSP1 Mod Development
Very good work! I noticed that you have some problems, for example to change the texture format use the program DDS4KSP, you can find it on the forums, or simply search the Internet, it is very easy and simple convert even mbm format. in dds. Just does not work emissive texture, or rather it is not and if you want I can help you set it up but only if you are using Unity 4.x.x, rather than Unity 5. -
Thank you, by the way I'm playing recently became RO / RSS, and can not come off, it's very cool in contrast to the stock. It's my fault in the engine name RD"210", thanks for the correction of an error. I am very glad that you like, I remember that you asked for this engine. Damn, it seems to be taking the initial cfg from the stock engine. I fix it. I just realized I did S5.98M, rather than the original S5.92 ... I understand that the original S5.92 had a small nozzle diameter?
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Fregat engine was created earlier, I just added texture and released her. To be honest, I try not to make the most detailed engines because they will be more and more and they require memory, I have found the best option in which one can make the engine (without texture) for one or two nights. @Phineas Freak adds enthusiasm to me because makes cfg for RO, and I love this game because of the RSS/RO. And here is the basis for the next engine RD-210.
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1. Changed emissive animation system for 2/4 chamber engines, they are now using a one animation 2. Removed from the game RD0120red variant (in the previous version) 3. Added cfg for RD0120 CAP, the new version has the engine inclination so it will be easier to carry the load on the rocket back in style rocket Energia. 4. add more description in the cfg engines and changed the name RD0110 models, now it's just RD110 5. Reduced traction control motor 6. Added new engine S5.92 that use upper stage Fregat. https://spacedock.info/mod/1212/RealEngines
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Begin to master 3d editor in which you will modding, I advise Blender3D, it is too simple and clear.
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One emissive animation.
Alcentar replied to Alcentar's topic in KSP1 Modelling and Texturing Discussion
Thank you for your advice, I was able to fix it !!! -
Despite some unsolved problems with engines. Update v1.2. 1. Some changes texture NK33/43/RD58/RD0146, as well as RD0146 engine received some changes in the model. 2. Added gimbal for NK-33/43 and RD-0146 3. Fixed a bug with the fairing in the selection window, now he does not close the engine. 4. Replaced thrustTransform on thrustTransform2, the steering engines 5. Added new engines RD120/RD275 and RD8. 6. Added mouth for RD120 Zenit style and NK33 Soyuz 2.1v style. https://spacedock.info/mod/1212/RealEngines?new=True
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One emissive animation.
Alcentar replied to Alcentar's topic in KSP1 Modelling and Texturing Discussion
That is, create an empty GameData and put the nozzle back? I just tried this option and many more. -
Hello guys, who can tell how to make something work one emissive animations on several nozzles at once on one engine?
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No no no no! I will make the engines even if they have already been 1,000 times in KSP, trying not to look the other packages with engines and bending my line. I catch the moment and will try to create as many different engines in a single package. In the end, it will be much more convenient than to search for them in different packages. @Temeter Thanks for the tip, I'll try to download the textures 2048.