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issarlk

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Everything posted by issarlk

  1. My understanding is that you have to establish the orbit only then you can deorbit immediatelly and return. There\'s another mission for actually doing one full orbit around the planet.
  2. I\'ve just tested and it turns out my bug is actually a workaround to the bug Awaras found. When feeding the engine directly with fuel lines it actually uses up fuel at the normal rate (and here I was marveling at the awesomeness of LFEs ) So if you want to explosively sepparate stages with LFEs, you can as long as you make sure they get their fuel from fuel lines only. I\'ll post my finding in the bug report too. Attached: 2 ships that show the difference.
  3. If you want to cheat in the other direction you can hook fuel tanks directly to engines with fuel lines and get poor efficiency. I noticed it sucks the fuel faster without offering more thrust. I haven\'t really checked it with 2 test rockets, as I don\'t really see how they could be built to be simillar except for the way fuel is fed in the engine.
  4. I\'ll be trying to do proper rockets from now on, it looks like it will be challenging (and thus fun) as it barelly brings money when you use decouplers. Contract money will basically become very important.
  5. To encourage multistage rockets, making them weigh more might be a solution. Something like requiring RCS for any control of the craft outside the atmosphere. Disallow blowing up SRBs to separate stages, decouplers weight does add up... Making the payloads larger too. There\'s only so much a Large fuel engine can lift alone.
  6. I fail to see the reasoning here. If LFE cost more after the first, won\'t that encourage exactly the single stage liquid rockets you are not happy about?
  7. welcome back I find one week to be way too long. 4 days would be perfect imho.
  8. I think I see your problem: 4 tanks is way too much in my opinon. Remove one or two and see if the craft fares better, you might be surprised. Less is better, as I found with this campaign. Also I found that you want to have the craft go fast when the LFE starts so that it\'s thrust is well used, and so a lot of SRBs at the start is a good thing.
  9. I don\'t think there are enough campaign, but the problem with this one IMHO is that you start with enough money to do any of the mission. It\'s hardly a space race as there is no progression.
  10. I don\'t care about spaceplanes but don\'t mind them. Joint projects looks like an interesting idea. I have a question about the contract for turn 6, do fuel lines count as parts ?
  11. Personally I think a contest to design the payload would be fun. It\'s not like anybody can put it in orbit before a few turns anyway (I think! Some people here seem able to do some crazy efficient rockets)
  12. I\'m joining the campaign a bit late, thanks people for the reduced costs I emailed my turn 3, thanks for your time running this for us.
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