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antipro's post in Unwanted crashing debris was marked as the answer
ok I think I solved.
In few words:
- change sepra direction = not possible if not using two sets of sepra = eyeballing symmetry.
- sepra match or close to CoM = not working cause west-sided tanks need more push on the top.
- add separators between engines and tanks = works.
"no longer crashing debris" video: https://www.dropbox.com/s/2ozv68jlidzk2ps/added sepa.mkv?dl=0
So, I'm now fine, no more debris collisions.
Thanks all of you dudes.
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antipro's post in Have you ever landed a Kerbal on its feet under personal chute? was marked as the answer
I call that "airfoil parachute" or "aerodynamic parachute" or "wing parachute".
are you still talking about IRL? Cause I've just seen a YT video where a guy landed by only acting on the strings, modifying the shape of the wing, without therefore having to "flare". ok maybe in the following video, the wind has helped him a bit, but I'm quite sure it is possible to do it.
I know what you mean, I never use parachutes in game or IRL, but if you turn 180° or 360° just before landing you can kill the speed without increase the altitude.
these are my last 3 tries: https://www.dropbox.com/s/xuyrk72fd14ixbk/2021-09-26 08-41-54_edit.mkv?dl=0
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antipro's post in landing gear upside down was marked as the answer
you're surely right, I'm gonna try to replace fuselage orientation. thx
well, changing the remote guidance unit by 90° solve the problem with the frontal wings, but is it really necessary?
I don't like to have the RGU in that way, is asymmetric, anyway I still have the issue with back side wings.
I can't realize how to turn those damned fuselages.
I gonna thinking I will rebuild it from scratch.
ok the problem was twofold, first I added and re-root an MK1 cockpit, this for solving frontal wings.
about the rear wings I had to re-attach the tt-38 decouplers with symmetrical mode and all went good.
The choose is to use a cockpit or having the RGU rotated for an asymmetrical 90°.
anyway, once I've attached gears, panel, lights, batteries, etc on the wings and on the fuselage,
I can remove the cockpit and all the pieces remain well placed. (yes but navball will be messed up)
errata corrige: the RGU must be oriented in the way the game wants or the navball will be messed up.
This is the only way:
Flying:
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antipro's post in I can't open KSP or steam. was marked as the answer
Reboot, do steam files validate procedure.
I don't know what else before trying re-install steam and ksp.
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antipro's post in cargo storage unit inventory info was marked as the answer
ok thanks I got it.
certain small and light items are stackable for a maximum number of 2,3 and 4, in the same cargo slot.
the bar indicates how much full the slot is.
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antipro's post in How do I use the object thrower was marked as the answer
is it cause you don't have middle mouse button?
I have no knowledge about macOS, can't you find a way to bind a key to middle mouse click?
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antipro's post in Too many objects in map view (asteroids) was marked as the answer
The upper bar should work.
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antipro's post in future orbit inclination was marked as the answer
isn't [Post-burn Rel. Inclination] the item just below [Post-burn Inclination]?
it seems KER displays it by default.
as value, it displays nothing else than N/A... not applicable?
edit: ah ok now I got it, I have to select Eve as a target in order to show it.
Problem Solved. Thanks