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Alteroz

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Everything posted by Alteroz

  1. Open your photoshop, merge the textures, rename new image to kerbin1.png, put this new texture in boulderco-clouds-textures,done!
  2. I think if you can't add the uvnoise, you could change the cloud resolution to the higher one, to remedy pixelizatiom. Now it's 8192x4096, you can change it to 43200x43200 (Ridiculous, but worth trying). Link (Western and eastern hemisphere seperated) : https://visibleearth.nasa.gov/view.php?id=57747 P.M clouds are the same as in textures folder
  3. Or at least astronomers analog of it! Not yet, i'm trying to figure out what each parameter does.
  4. Holy potatoes! Press alt+n while in game with avp: Andromeda. Find out by accident
  5. Interesting, very interesting! You see, there are three Clouds.cfg in your pack - from ksprc, from eve, and from astronomers, and I try to find out which one is actually being used. Never saw something like that! Oh, and yes, 1 cover looks so pretty, so 1.
  6. Don't forget that uvnoise don't just hides pixelated edges, it's also makes them change form, so it looks like they are moving, just like a real cloud! You can't argue with that.
  7. KSPRC includes custom fx for engine plume and etc. All you need to change stock fx with KSPRC one is : ctrl+c from fx folder, and then ctrl+v into the squad fx folder.
  8. Well, 1 thing that you can do ALREADY in 3.0 is change stock parts textures with ones provided in KSPRC. And also, fx from KSPRC, as a company.
  9. Correct. Well, in standart EVE I used 0.7,0.8 , but be sure to change uvnoise strength to 0.005
  10. It's very simple. Shortly : you just need to type 2 quantities in the parameters, like 1.007, 0.045, and experiment until you get clouds you wanted. If Changes are too small, double the size of UVnoise strength.
  11. Oh, I'm dumb. I didn't saw that. You need to set animation. Try launching with such parameters and see how clouds changed.
  12. None of these! The parameters you need look like that: _UVNoiseAnimation = 0.8,0.6 _UVNoiseStrength = 0.003 _UVNoiseScale = 0.008 Wait! This is old eve! You need noisescale!
  13. Modify it by your taste. I recommend using new eve uvnoise which you can get from configs
  14. First of all, you need to find what uvnoise clouds already use(Should look like that : UVNoiseTex = KSPRC/Atmospheres/Details/noise3, that's ksprc configs ) then, find that : _UVNoiseAnimation = 0.8,0.6 _UVNoiseStrength = 0.003 _UVNoiseScale = 0.008. Play around with _UVNoiseAnimation till you get enough "Wigllines" on clouds
  15. Download link to the editor file? I might don't get what you talking about.
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