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Everything posted by Alteroz
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
You mean 43200x43200 resolution textures is not ultimate enough?- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Open your photoshop, merge the textures, rename new image to kerbin1.png, put this new texture in boulderco-clouds-textures,done!- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
One eternity later... XD- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
I will seek for one BTW, how insane ones look?- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
I knew you would say that- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
I think if you can't add the uvnoise, you could change the cloud resolution to the higher one, to remedy pixelizatiom. Now it's 8192x4096, you can change it to 43200x43200 (Ridiculous, but worth trying). Link (Western and eastern hemisphere seperated) : https://visibleearth.nasa.gov/view.php?id=57747 P.M clouds are the same as in textures folder- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Lesson learn't : Don't press reset to default- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Or at least astronomers analog of it! Not yet, i'm trying to figure out what each parameter does.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Holy potatoes! Press alt+n while in game with avp: Andromeda. Find out by accident- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Interesting, very interesting! You see, there are three Clouds.cfg in your pack - from ksprc, from eve, and from astronomers, and I try to find out which one is actually being used. Never saw something like that! Oh, and yes, 1 cover looks so pretty, so 1.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Need to do some tests, wait- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Is this really AV : Andromeda configs?- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Don't forget that uvnoise don't just hides pixelated edges, it's also makes them change form, so it looks like they are moving, just like a real cloud! You can't argue with that.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
How to do this : P.M : not in order.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
KSPRC includes custom fx for engine plume and etc. All you need to change stock fx with KSPRC one is : ctrl+c from fx folder, and then ctrl+v into the squad fx folder.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Well, 1 thing that you can do ALREADY in 3.0 is change stock parts textures with ones provided in KSPRC. And also, fx from KSPRC, as a company.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Correct. Well, in standart EVE I used 0.7,0.8 , but be sure to change uvnoise strength to 0.005- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
It's very simple. Shortly : you just need to type 2 quantities in the parameters, like 1.007, 0.045, and experiment until you get clouds you wanted. If Changes are too small, double the size of UVnoise strength.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Oh, I'm dumb. I didn't saw that. You need to set animation. Try launching with such parameters and see how clouds changed.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
None of these! The parameters you need look like that: _UVNoiseAnimation = 0.8,0.6 _UVNoiseStrength = 0.003 _UVNoiseScale = 0.008 Wait! This is old eve! You need noisescale!- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Modify it by your taste. I recommend using new eve uvnoise which you can get from configs- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
First of all, you need to find what uvnoise clouds already use(Should look like that : UVNoiseTex = KSPRC/Atmospheres/Details/noise3, that's ksprc configs ) then, find that : _UVNoiseAnimation = 0.8,0.6 _UVNoiseStrength = 0.003 _UVNoiseScale = 0.008. Play around with _UVNoiseAnimation till you get enough "Wigllines" on clouds- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Note : different uvnoises = different result!- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Usually its in the boulderco folder, Atmospheres subfolder.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Alteroz replied to Matchlight's topic in KSP1 Mod Releases
Download link to the editor file? I might don't get what you talking about.- 685 replies
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