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gendalf

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Everything posted by gendalf

  1. for example: - Duna's lander's science parts take samples and either send that data to satellite with tiny % loss, which sends it further to kerbin's satellite for less % loss, and Kerbin's satellite to Kerbin's surface - lower loss because it doesn't send data directly from the surface to the surface (basically dynamic % loss, which is more efficient - when you have less distance to the next node, no atmosphere in between, etc..). (maybe even have different types of antennas: ones that work short distances but don't lose as much through the atmosphere compared to others that send long but lose through the atmosphere) or you can go recovery route: - This lander returns to the station (which orbits Duna), docks to it, transfers data without loss (part per part (like manual tranfering fuel): goo on the lander->goo on the station, pod data -> one of station's pods, thermometer->station's thermometer, etc..), station sends a vessel (with some or all of the data) to Kerbin's station, it refuels and transfers data to the station and goes back to Duna, while the data being transfered to landers that will land and recover at Kerbin. something like that
  2. does it reduce drag in 0.22 or is it still just visual?
  3. can someone at least make a mod for this - just a simple line of text with current location/biome. maybe even with how much science does current location worth - for each of science part types and relatively (so like if you already have sent/recovered science from current location with this science part - it would display cheaper amounts)
  4. can you add a button to hide Engineer interface when in flight, (like protractor & TAC mods have a button) and make it remember last state (opened/closed)
  5. suggestion: add "open folder" (in windows explorer) in the right mouse click context menu. how to install Taverio’s Pizza and Aerospace v1.5 via this tool? it doesn't detect gamedata folder inside of TP Aerospace .zip upd: moved all those folders out of gamedata and repacked, seems to work
  6. there is no new proper thread for this mod?
  7. so there isn't an automatic solution for showing which action groups assigned to what? have to type in manually all the time? -___-
  8. will this be immensely resource-heavy when it will be completed?
  9. how to adjust height(longitudinal) of that procedural adapter?
  10. make a thinner version of wing also add better attachment mesh for vanilla flaps
  11. how to make windows partially hide-able behind the screen and not pop up back to fully visible
  12. i think the game should have some progression in the future, like with career mode if you earned billions of $ you can research some new denser fuel tanks and more efficient engines, maybe even make them futuristic-looking..
  13. can you add similar to "JellyCubes Advanced Weapons R&D", easy to use, Railguns?
  14. are there delivery tasks, like deliver a crewmodule with a fuel tank and solars to Duna's north part - leave it there - and land the rest of the ship at its moon
  15. why there is a separate download for 'Adjustable Rail'?
  16. Airport on the island near the ksp looks lonely - put some stock airplanes in the hangars
  17. engines are a bit OP compared to vanila in terms of mass-isp-thrust also why RCS and fuel tanks are in control and structural tabs? also what's the difference between two MK2 nose cones except slight texture differences?
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