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Baleurion

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Posts posted by Baleurion

  1. Yep works well with X Science :)
    My solar panel difficulties were due to me designing my probes poory so they occasionally got into shade, though it must be said that the mod still must have some difficulty properly calculating if a ship is in power or not from the sun, as i've frequently had it say "out of power" when jumping back to the probe to find it immediately starts charging again, facing the sun by default. But i guess a way to circumvent this issue is to go overboard with solar panels to make sure the ship can get power from any angle.

    However i'm struggling with another thing. How on earth do you get SAS on probes? Surely it isnt meant to be the case that all your probes just be mindless SAS-devoid maniacs spinning wildly out of control? There must be some way to at least let them keep an orientation (with Persistent Rotation etc), no?
    Tried putting an advanced SAS module (as huge and dumb as it looks on a probe), didnt let me enable SAS anyway (im going by memories of the old KSP versions here lol).
    Tried placing a pilot Kerbal on KSC in a capsule with antennas set to relay, thinking maybe he could control the probe via SAS remotely as i read somewhere. Nope, doesnt do anything, the probe just wants to target KSC directly instead. Why doesnt KSC have any pilots on hand to give the probe SAS capability anyway?

    Any help on how to get probes controllable? Thanks.

  2. I'm getting serioous Solar Panel issues... Even this earlygame just having sent up a few mun-passby probes, they constantly go out of power once unloaded (if im in the tracking station or controlling another vessel), despite being surrounded by solar cells and getting charge every single second. 

    It may have to do with PersistentRotation? But i tried disabling it but didnt change anything.
    So far, this little bug pretty much makes the entire game unplayable, as any and all vessels with solar panels run out of juice once i control something else.

  3. Using this in 1.2.2 with Outer Planets Mod and it is flipping all my vanilla planet orbit textures upside down. Also the Mun scenes in the main menu are broken and flip back to the standard 3 kerbals in orbit scene after a split second.
    Had a long laborious "put mod in one by one, reload game" troubleshoot session to find out that specifically ALL mods work including Kopernicus 1.2.2-2, but as soon as i put in the OPM folder, all vanilla planet textures flip upside down. In the start menu screen, in tracking station, and when loading a flight in orbit. Or starting a new game.

    Using these versions;
    CustomBarnKit-1.1.10.0
    Kopernicus.1.2.2-2
    Outer_Planets_Mod-2.1
    Sigma-Binary.v1.6.2

     

    Edit: Solved, Sigma-Binary was the cause of the issues.

  4. Using this in 1.2.2 and it is flipping all my vanilla planet orbit textures upside down.  Also the Mun scenes in the main menu are broken and flip back to the standard 3 kerbals in orbit scene after a split second.
    Had a long laborious "put mod in one by one, reload game" troubleshoot session to find out that specifically ALL mods work including Kopernicus, but as soon as i put in the OPM folder, all vanilla planet textures flip upside down. In the start menu screen, in tracking station, and when loading a flight in orbit. Or starting a new game.

    Edit: Figured out it works properly if i use Kopernicus 1.2.1-1, something must be off with this mod + Kopernicus 1.2.2-2

    Using these versions;
    CustomBarnKit-1.1.10.0
    Kopernicus.1.2.2-2
    Outer_Planets_Mod-2.1
    Sigma-Binary.v1.6.2

  5. For some reason i've started noticing that the orbit ground texture of Kerbin seems to be flipped upside down when i zoom out far enough from a flight in progress.
    I see the normal terrain fade out into the upside-down orbit texture =/

    I do have quite a few mods but never had this issue until yesterday, and i havent really changed anything in terms of the mods or settings, tried without a few of them and the problem still persists. I'm stumped.

    Running with, among others, Scatterer, TextureReplacer, SVE, EVE, Kopernicus, OPM. But as i said, i ran all these without this issue a few days ago.
    Only today this problem occured, the only change i can remember doing was updating Scatterer to the latest 0.0300 version, but even removing Scatterer from GameData doesnt resolve it so i doubt it had anything to do with that. Tried removing TextureReplacer, no change. As for SVE, EVE, Kopernicus and OPM, no changes to those mods, no updates. Anyone got any ideas? Cheers.

    Edit: Solved. Sigma-Binary was the mod that caused the issues.

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