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Seabo14

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Everything posted by Seabo14

  1. I've been doing some speculating, and came up with this in Blender: The Unobtanium conducts electricity, and therefore via geodynamo theory, creates a magnetic field, protecting Kerbals. Its ultra high density results in it sinking to the core. The Mantle of Explodium helps explain the abundance of rocket fuel on Kerbin, and possibly the theorized vulcanism! The Ore Crust is a result of an earlier impact, early when Kerbin resembled Dres, and was seismically inactive, when an asteroid impacted Kerbin, disturbing a large mass east of the 'Keurasia' continent, antipodal to the new huge crater, which formed into a new body, Mun. The debris cloud formed a lithobraking medium to slow down a passing comet, hence known as 'Minmus'. The asteroid liquefied instantly, and was spread in the upper mantle, and lower crust. The seismic consequences of this impact disturbed the inert interior, kick-starting seismic activity. (Yes, that is Kerbin, you can see the KSC continent and the spain analog on the right. If anyone wants the blend file, or the original image at a different res, just ask.)
  2. Success! Not perfect by any means but it works. Kerbin is doomed! The problem, as usual, was stupidity by me. I'd got trigger happy, and made 2 domains. One of which was nicely transparent, the other was still solid. Thanks a lot, Seabo14 PS. Did you make that kerbal next to the hovering plane-thing? It looks great!
  3. Wow, Thanks! I tried volumetric fire, but I couldn't get the domain to become invisible. It just ends up with a grey box. Ideas?
  4. How's that file I sent you working out? Also, I recently started learning blender, is there a fairly easy way to do re-entry effects? Either static or animated. Thanks a lot, Seabo14
  5. http://clowder.net/hop/railroad/sched.html This might be what you're looking for, it doesn't say angles afaik, but it tells you dates, and even Dv. Edit- I highly recommend downloading the Hohmann.xls spreadsheet, it includes all you could need on launch windows, including angles. Its interesting to note that Earth-Mars is exactly the same as Kerbin-Duna! Hope this helps, Seabo14
  6. So, guys, after chatting with my coding guy, I have a fix! It's an easy fix if you are on Windows. Go into the ksparser.py file in IDLE, and go down to the lump of code starting with def set_data. Go down till you see the if line with modSize at the end. Delete this, and the line beneath it, to sort it out. do the texture fix from a coupla pages ago, and it works Here's my 5 minute job in front of my very basic Duna. Hope this helps Seabo14
  7. Sorry to Micro-bump on my first post, but KSPBlender isn't actually outdated. It's an easy fix if you are on Windows. Go into the ksparser.py file in IDLE, and go down to the lump of code starting with def set_data. Go down till you see the if line with modSize at the end. Delete this, and the line beneath it, to sort it out. Save, then do what this post tells you to fix the texture problem. Load up blender, and it ought to work. The only mods I think this affects is Tweakscale. Hope this helps, Seabo14
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