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yips

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  1. UPDATE: Turns out the BahaSP folder that came with BahamutoD's old Adjustable Landing Gear mod was the culprit. Got rid of it, Kerbinside works perfect now. RIP adjustable landing gear, though. That was a nice mod.
  2. Sounds like I got some sifting to do then. Might tackle it tonight or tomorrow and let you guys know what I find; could be useful!
  3. So I've been having this weird issue; the terrain around the custom bases load for me, but none of the statics appear at all. I've checked my installation of both KK and Kerbinside, both seem to be complete and up to date. Has anyone else ever run into this issue?
  4. Alright so after a little bit of experimentation, I've found out that the tracks (At least for me) don't like to be directly attached to the cubic octagonal strut. They just won't work. I've tried attaching them to a few different parts, and they worked just fine. I even attached a plate to a cubic octagonal strut, then attached the tracks to the plate, and they worked fine...Does this happen to anyone else or just me?
  5. Hey, amazing mod, btw, congrats on bringing KF back to 1.2, but just a sliiiiight problem I've been having with the bundled pack, for some odd reason my tracks don't work when I load my vehicle in world. It'll show the animation in the hangar, but when I try to actually use the tracks, nothing happens.
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