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Twinky827

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Posts posted by Twinky827

  1. I wish to register for a flight. I am going to add the Orbital Construction mod and set up a space station in orbit of minmus. If anyone wants they can do resupply runs or launch directly from there.

    yessir, adding orbital construction to mods list. You are after Tim.

    EDIT: Tim\'s offline. You are a go, Stellar.

  2. This is the safety Valve for the other base. All of the rules are the same, except for 1. The one rule that will be changed, to prevent clogging, is a turn is 24 hours, as opposed to 48. If you are offline, we will simply bump the turn down one spot, and move on to the next person. The first base will be provided, not by me (Although I will be playing :P) but by the first person who would like to start a base. Minmus and Mun bases are both allowed. Have fun!

    Upcoming flights:

    Flights in progress:

    Desvan HQ, Twinky827 - Good to go

    Aquila Base HQ Tim Barrett - Good to go

    H1 lander. Desvan Base. - Monkthespy - Good to go

    Kerbin Space Dock - Tim Barrett - Good to go.

    Previous flights:

    Flights situation. Red = KABOOM. Blue = Outta fuel. Green = Okey Dokeyo!

    Desvan HQ, Twinky827 - Good to go

    Aquila Base HQ Tim Barrett - Good to go

    H1 lander. Desvan Base. - Monkthespy - Good to go

    kerbin Space Dock - Tim Barrett - Good to go

    Almost forgot the mods!

    1. Mechjeb

    2. C7 (Old)

    3. C7 Experimental (Old)

    4. Orbital Construction.

    5. Fixed Camera

    Rules are basically the same as the others, except for the one.

    1. All flights must be flown with the latest KSP build, Presently KSP 0.15.2, and all current required mods.

    2. All flights must be requested in advance, to be added to the upcoming flight List. You need to specify landing site details:

    - If you plan to add to a craft one of the existing bases, specify which base your flight is planned for.

    - If there is no base yet on your target planet/moon, or if the existing base already has at least 5 craft landed there, you can specify 'new <planet/moon> base.' Land at a location of your choice, and provide the name for the new base when you post your save. Exceptions to the 5 craft rule can be made if a landing site is too hard or too laggy before there 5 craft there.

    - Instead of launching a new craft you can plan to move one of your existing ones from one base to another. Specify '<base name> to <base name> transfer' on your flight request.

    3. I\'ll send you a PM and post in the thread when it\'s your turn to go. If you see that the person before you in the queue has posted their save file and I haven\'t gotten the notice out to you yet, definitely go ahead and start your mission!

    4. At the end of your flight please post your persistent.sfs file as well a picture of the base.

    5. Each person can add one mod on their turn, but doesn\'t have to. If you added one, post the name of the mod and a link to the forum thread for it in your after-flight post.

    6. If you do not post a file within 24 hours, you get bumped down one spot on the list. If you do this twice, you are removed from the list and must request a new entry.

    6a. If you warn me ahead of time and ask to put your turn on hold for up to 48 hours if it comes up, I\'ll just keep bumping you down instead of waiting for you to fly when you\'re not available.

    7. If you screw up, you can try again in the same turn, but cannot get an extension on the 48 hours. If you\'re unable to fly and notify me ahead of the 48 hours it will help keep things moving along for everyone else, but rule 6\'s 'two reschedules deletes you from the list' will still apply.

    8. Have Fun!

    Credit of Khyron.

  3. I\'ll give some more of mine:

    Legos (Not the kiddie kind, I build things that take months, like replicas of battleships)

    Programming (I suck at it!)

    Reading (I read a chapter book every week.)

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