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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
I that mm.dll file did not understand it very well as it works, if i mod each one of them has its MM file but with a different version, mod with the MM minor version works with a more up to date version? But then I wonder why every mod must have its MM? I make a trivial example, Galileo has a MM 1.8.0 then put a KER mod (I did not mind at the moment) that has a MM version equal to or less the same mode works the same? How can the library be updated if the mod is different? May be silly questions but legitimate for me- 7,374 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
In italy it abbreviates "no" with "nn" as negation of something in english would dont (if I remember well, i'm using Google translator my english is bad otherwise) i ran away while i wrote- 7,374 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
I deleted all the mods, then I installed only Galileo, kopernicus and gpp textures, with the secondary gpp worked but nn interested me, I deleted it then I installed the mod konstruktor but I also deleted that and after the game started to Work, then I started installing the mods a couple at a time and now it seems to work all properly- 7,374 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
The central hub of that mod reminds me of the command center of "Aliens Final Clash"... I will make a new career, I saw that some rockets had to be in line instead were at age was the iota were at ceti ahahaha- 7,374 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
Ok ... I do not know how to tell you, the game loaded me everything, in the tree where I unlocked the pieces I had all the best split and when I built the rockets I had the USI pieces box and the kebalism piece box I used the USI pieces in the rocket With the kerbal and the kerbalism pieces in the station, I never docking them together The rover knows him, the other I look for it and then I try it, even with the updated version I can not run the research body, it does not show me the building, and mod ker works abnormally over how I used it until 'Now, that is, even if I did not mount the board on the rocket I still saw the data of orbit vessel and so on ...- 7,374 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
I had them but I removed them, in version 1.2.2 they did not bother, and I used both pieces, I just use kebalism even if I do not have some pieces that I would gladly use. Were also beautiful pieces for colonization but I find more fun kerbalism then I give up at USI mod- 7,374 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
erik84 replied to RoverDude's topic in KSP1 Mod Releases
If I have read I have 8GB of Ram and I have to fix the problem for the galileo because it started without problems, now I add the mod one at a time to see if there are any more... Then if you say that UKS conflicts with kebalism I will not put one of the 2, is that I did not understand if kerbalism has a management of food, water and dispersing for colonization ... or it is not that you can make a compatibility between both ? I'm repetitive, however, with version 1.2.2 I had both and worked excellently -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
I immediately tried to remove it but nothing, now I remove them one at a time until I find the culprit ... I can still say that galileo smooth without other mod only works if i load even secondary GPP if it is not locked in main menu and nn makes me select No voice EDIT: I corrected, smooth works without GPP Secondary and Konstructor obviously still problems, now i try to figure out if there is anything else that creates problems- 7,374 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
erik84 replied to RoverDude's topic in KSP1 Mod Releases
The quote from the princess did not happen ... Did I tell you that it is not compatible? I was using it also in version 1.2.2 and worked fine with each other -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
erik84 replied to RoverDude's topic in KSP1 Mod Releases
I know but unfortunately it only tells me that that file generates 2 errors this is a screen of the message https://drive.google.com/open?id=0B2z17PNbvZXeX2tkZWozdm5keEU, I can not say anything else at the moment because the game does not start yet, I have problems with the new version of the mod Galileo Planet -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
The problem persists https://drive.google.com/open?id=0B2z17PNbvZXeX2tkZWozdm5keEU I also tried to restore version 2.8.0 and remove 2.8.1 but nothing- 7,374 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
Some mods are all within version 2.8.0 other 2.8.1 if I look at the folder of version 1.2.2 of those files I even have 3 2.6.25 - 2.7.5 - 2.8.1 EDIT: But I can try it- 7,374 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
I suppose the output log that asks is this: https://drive.google.com/open?id=0B2z17PNbvZXeQmg1V0VDTVJYekk And here is the picture with the folders inside Gamedata, in this version without GPP Secondary: https://drive.google.com/open?id=0B2z17PNbvZXebHZ3Ny1Nbm5jb1E With this configuration loads the game and then does not show the menu and always stays in loading- 7,374 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
erik84 replied to Galileo's topic in KSP1 Mod Releases
Where do i find the output log file?- 7,374 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
erik84 replied to RoverDude's topic in KSP1 Mod Releases
I downloaded the new version, but it generates 2 loading errors, but does not specify what it is about, the file that generates them is StockTweaks.cfg I do not even know if the game works the same because I also have a problem with the Mod galileo plante pack, as long as I do not solve that problem I do not know if this mod may work the same. So much I wanted to report it and maybe if it's a known problem it can be solved